Update 1.5 for The Finals addresses new balance changes and bugs, while also adding the game’s first limited time competitive mode.
Highlights
Embark Studios releases update 1.5 for The Finals, bringing new tweaks, changes, and bug fixes, as well as the game's first limited time mode called Solo Bank It.
Solo Bank It pits 12 players against one another, breaking apart the teams and seeing who can be the first to secure and deposit 40,000 cash.
The update also includes fixes for animation, audio, characters, maps, movement, UI, VoIP, and weapons, improving the overall gameplay experience.
Embark Studios releases update 1.5 for The Finals, bringing a ton of new tweaks, changes, and bug fixes while also adding the game's first limited time mode called Solo Bank It. While The Finals has enjoyed plenty of success already, many fans continue to regard it as feeling feature incomplete. Thankfully, Embark continues to work on the title, not only in fixing the various issues that plague it, but adding in new content through the seasonal model, as well as limited time events such as the recent holiday update for The Finals that incorporated snow, snowmen, and gifts into normal gameplay.
Feedback remains very important for Embark Studios and already, the studio has released updates addressing issues or concerns put forth by the community, including major adjustments to how aim-assist works in The Finals. Performing an "in-depth review" of how aim assist works in general, Embark tweaked various settings like zoom snapping and camera magnetism as well as fixing bugs related to aim assist targeting invisible players. After numerous teases for an upcoming Finals update earlier in the week, Patch 1.5 has finally arrived and brings with it a variety of tweaks, changes, and fixes.
The latest update for The Finals is live and in a new blog post from Embark Studios, players got a taste of all the new changes. Largely made up of balance changes, Update 1.5 for The Finals tweaks nearly every aspect of the game from character abilities, gadgets, and even game modes. Weapons like the Flamethrower, LH1, and M60 had their damage boosted, while the SH1900 shotgun was nerfed slightly. Bugs related to inspection animations were fixed across the board, as well as others related to audio and maps.
The Finals Solo Bank It Mode
Alongside the major update, Embark Studios has also added in the first limited time game mode for The Finals, place a unique twist on the familiar Bank It activity. Known as Solo Bank It, this game mode breaks apart the teams and instead features 12 solo players battling each other to be the first individual person to capture and deposit 40,000 into a cash-out station. Embark hasn't revealed an end date for this game mode, but the studio is interested in hearing feedback on it to continue making improvements down the road.
While the vast list of tweaks and changes will no doubt please many in the community, a group of players continues to wait for one highly requested feature. For those who are unable to use voice chat, a Text-Based chat system remains a highly requested feature for The Finals, especially for those who feel like the game's current ping system is a bit limited.
The Finals Update 1.5 Patch Notes
Balance Changes
Abilities Charge N’ Slam Fixed an issue where players could charge while stationary and stealing an extraction Cloaking Device Increased activation cost from 1s to 2s Increased minimum required charge time to activate from 1.5s to 2.5s Grapple Hook Will no longer attach to objects that are attached to carriables Guardian Turret Will now shoot target dummies in the practice range Mesh Shield Decreased health from 1100 to 1000 Recon Senses Increased activation cost from 1s to 1.5s Decreased minimum charge time to activate from 2.5s to 2s
Charge N’ Slam Fixed an issue where players could charge while stationary and stealing an extraction
Fixed an issue where players could charge while stationary and stealing an extraction
Cloaking Device Increased activation cost from 1s to 2s Increased minimum required charge time to activate from 1.5s to 2.5s
Increased activation cost from 1s to 2s
Increased minimum required charge time to activate from 1.5s to 2.5s
Grapple Hook Will no longer attach to objects that are attached to carriables
Will no longer attach to objects that are attached to carriables
Guardian Turret Will now shoot target dummies in the practice range
Will now shoot target dummies in the practice range
Mesh Shield Decreased health from 1100 to 1000
Decreased health from 1100 to 1000
Recon Senses Increased activation cost from 1s to 1.5s Decreased minimum charge time to activate from 2.5s to 2s
Increased activation cost from 1s to 1.5s
Decreased minimum charge time to activate from 2.5s to 2s
Gadgets C4 Player damage decreased from 210 to 155 Player min damage decreased from 120 to 100 Flashbang Cooldown decreased from 20s to 18s Gas Mine Cooldown increased from 25s to 27s Incendiary Mine Cooldown decreased from 30s to 27s Vanishing Bomb Cooldown decreased from 20s to 18s RPG Player damage decreased from 150 to 140 Stun Gun Decreased duration of stun effect from 5s to 3.75s Tracking Dart Cooldown decreased from 15s to 13s Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the Tracking Dart
C4 Player damage decreased from 210 to 155 Player min damage decreased from 120 to 100
Player damage decreased from 210 to 155
Player min damage decreased from 120 to 100
Flashbang Cooldown decreased from 20s to 18s
Cooldown decreased from 20s to 18s
Gas Mine Cooldown increased from 25s to 27s
Cooldown increased from 25s to 27s
Incendiary Mine Cooldown decreased from 30s to 27s
Cooldown decreased from 30s to 27s
Vanishing Bomb Cooldown decreased from 20s to 18s
Cooldown decreased from 20s to 18s
RPG Player damage decreased from 150 to 140
Player damage decreased from 150 to 140
Stun Gun Decreased duration of stun effect from 5s to 3.75s
Decreased duration of stun effect from 5s to 3.75s
Tracking Dart Cooldown decreased from 15s to 13s Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the Tracking Dart
Cooldown decreased from 15s to 13s
Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the Tracking Dart
Game Modes Bank It Game show event start time reduced from minute six to minute four Quick Cash Game show event start time reduced from minute six to minute four Team wipe respawn time increased from 17 to 18 seconds Ranked Tournament Team wipe respawn time increased from 25 to 26 seconds Tournament Team wipe respawn time increased from 25 to 26 seconds Tournaments will now unlock after players have completed one round, reduced from 12
Bank It Game show event start time reduced from minute six to minute four
Game show event start time reduced from minute six to minute four
Quick Cash Game show event start time reduced from minute six to minute four Team wipe respawn time increased from 17 to 18 seconds
Game show event start time reduced from minute six to minute four
Team wipe respawn time increased from 17 to 18 seconds
Ranked Tournament Team wipe respawn time increased from 25 to 26 seconds
Team wipe respawn time increased from 25 to 26 seconds
Tournament Team wipe respawn time increased from 25 to 26 seconds Tournaments will now unlock after players have completed one round, reduced from 12
Team wipe respawn time increased from 25 to 26 seconds
Tournaments will now unlock after players have completed one round, reduced from 12
Maps Las Vegas Updated destruction behavior to get more realistic destruction Updated strain system to get more realistic destruction Updated various ziplines in the level
Las Vegas Updated destruction behavior to get more realistic destruction Updated strain system to get more realistic destruction Updated various ziplines in the level
Updated destruction behavior to get more realistic destruction
Updated strain system to get more realistic destruction
Updated various ziplines in the level
Throwables Depoyable explosives such as C4, Breach Charges and Explosive Mines will now add mass to throwable objects, causing them to travel less far when thrown
Depoyable explosives such as C4, Breach Charges and Explosive Mines will now add mass to throwable objects, causing them to travel less far when thrown
Weapons Flamethrower Damage increased from 28 to 30 LH1 Damage increased from 47 to 49 M11 Recoil pattern updated, to make the weapon easier to control SH1900 Shotgun Damage decreased from 12 to 10 damage per pellet M60 Damage increased from 21 to 22 Riot Shield Updated attack animations and hit sweeps, to make the weapon feel more responsive Fixed issues where the Riot Shield could be invisible and still block bullets Fixed an issue where the Riot Shield could block bullets while the player climbed a ladder SA1216 Fixed an issue that allowed the weapon to be fired faster than intended SR-84 Sniper Rifle Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84 Throwing Knives Added new trail effects to make the projectiles easier to see Shortened the lifetime of Knives stuck in metal surfaces V9S Damage increased from 35 to 36
Flamethrower Damage increased from 28 to 30
Damage increased from 28 to 30
LH1 Damage increased from 47 to 49
Damage increased from 47 to 49
M11 Recoil pattern updated, to make the weapon easier to control
Recoil pattern updated, to make the weapon easier to control
SH1900 Shotgun Damage decreased from 12 to 10 damage per pellet
Damage decreased from 12 to 10 damage per pellet
M60 Damage increased from 21 to 22
Damage increased from 21 to 22
Riot Shield Updated attack animations and hit sweeps, to make the weapon feel more responsive Fixed issues where the Riot Shield could be invisible and still block bullets Fixed an issue where the Riot Shield could block bullets while the player climbed a ladder
Updated attack animations and hit sweeps, to make the weapon feel more responsive
Fixed issues where the Riot Shield could be invisible and still block bullets
Fixed an issue where the Riot Shield could block bullets while the player climbed a ladder
SA1216 Fixed an issue that allowed the weapon to be fired faster than intended
Fixed an issue that allowed the weapon to be fired faster than intended
SR-84 Sniper Rifle Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84
Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84
Throwing Knives Added new trail effects to make the projectiles easier to see Shortened the lifetime of Knives stuck in metal surfaces
Added new trail effects to make the projectiles easier to see
Shortened the lifetime of Knives stuck in metal surfaces
V9S Damage increased from 35 to 36
Damage increased from 35 to 36
Content And Bug Fixes
Animation Updated some main menu weapon animations Left-side inspection animations added to the following items: AKM CL-40 FCAR Flamethrower Goo Gun Lewis Gun LH1 M11 M60 MGL32 Model 1887 R.357 SA1216 SH1900 SR-84 Stun Gun Tracking Dart V9S XP-54
Updated some main menu weapon animations
Left-side inspection animations added to the following items: AKM CL-40 FCAR Flamethrower Goo Gun Lewis Gun LH1 M11 M60 MGL32 Model 1887 R.357 SA1216 SH1900 SR-84 Stun Gun Tracking Dart V9S XP-54
AKM
CL-40
FCAR
Flamethrower
Goo Gun
Lewis Gun
LH1
M11
M60
MGL32
Model 1887
R.357
SA1216
SH1900
SR-84
Stun Gun
Tracking Dart
V9S
XP-54
Audio Replaced an old unattenuated sound on the Glitch Trap Fix a zip wire attachment sound that could play on the main menu
Replaced an old unattenuated sound on the Glitch Trap
Fix a zip wire attachment sound that could play on the main menu
Characters Fixed some issues where hair could clip visually with various headwear Fixed some skinning issues that occurred on wrists Fixed some skinning issues that occurred on gloves
Fixed some issues where hair could clip visually with various headwear
Fixed some skinning issues that occurred on wrists
Fixed some skinning issues that occurred on gloves
Controller Added an option that allows controller players to pick the priority order of Reload/Pick Up button actions
Added an option that allows controller players to pick the priority order of Reload/Pick Up button actions
Console Fixed an issue that allowed Mouse and Keyboard to be enabled on some consoles
Fixed an issue that allowed Mouse and Keyboard to be enabled on some consoles
Crashes Fixed a server crash where players could attach to ziplines and disconnect at the same time Fixed a client crash that could be caused by certain outfits in the Battle Pass and Store screens
Fixed a server crash where players could attach to ziplines and disconnect at the same time
Fixed a client crash that could be caused by certain outfits in the Battle Pass and Store screens
Disconnects Fixed an issue where game servers could very rarely shut down early due to how players connected
Fixed an issue where game servers could very rarely shut down early due to how players connected
Maps General Improved the floor number display in elevators Fixed lingering smoke clouds that could appear during the end of round sequence Fixed team logos not always streaming in during the end of round sequence Monaco Fixed an awning that partially clipped through the path of a zipline Optimised lighting for the Fog and Storm weather types Seoul Fixed an initial spawn in Hospital that ran into a small dead end Fixed some railings that could block bullets Vegas Fixed an issue where the map border blocked bullets and grenades Fixed a ladder that sometimes caused players to get stuck Fixed some issues with intersecting and floating assets Fixed an issue where Las Vegas spotlights would sometimes be culled unexpectedly
General Improved the floor number display in elevators Fixed lingering smoke clouds that could appear during the end of round sequence Fixed team logos not always streaming in during the end of round sequence
Improved the floor number display in elevators
Fixed lingering smoke clouds that could appear during the end of round sequence
Fixed team logos not always streaming in during the end of round sequence
Monaco Fixed an awning that partially clipped through the path of a zipline Optimised lighting for the Fog and Storm weather types
Fixed an awning that partially clipped through the path of a zipline
Optimised lighting for the Fog and Storm weather types
Seoul Fixed an initial spawn in Hospital that ran into a small dead end Fixed some railings that could block bullets
Fixed an initial spawn in Hospital that ran into a small dead end
Fixed some railings that could block bullets
Vegas Fixed an issue where the map border blocked bullets and grenades Fixed a ladder that sometimes caused players to get stuck Fixed some issues with intersecting and floating assets Fixed an issue where Las Vegas spotlights would sometimes be culled unexpectedly
Fixed an issue where the map border blocked bullets and grenades
Fixed a ladder that sometimes caused players to get stuck
Fixed some issues with intersecting and floating assets
Fixed an issue where Las Vegas spotlights would sometimes be culled unexpectedly
Movement Fixed an issue where players could slingshot themselves (aka ‘superglide’) by grinding against obstacles during vault interactions. Vaulting Fixed an issue where players could gain extreme speed by picking up objects that were being vaulted on Updated vaulting to feel snappier and be more aligned to ledges
Fixed an issue where players could slingshot themselves (aka ‘superglide’) by grinding against obstacles during vault interactions.
Vaulting Fixed an issue where players could gain extreme speed by picking up objects that were being vaulted on Updated vaulting to feel snappier and be more aligned to ledges
Fixed an issue where players could gain extreme speed by picking up objects that were being vaulted on
Updated vaulting to feel snappier and be more aligned to ledges
Quick Melee Fixed an issue where players could use Quick Melee on ladders
Fixed an issue where players could use Quick Melee on ladders
UI Fixed an issue where scoreboard text could be cut short Fixed a ‘New’ label that could clip with the Play button in the main menu Fixed an issue where ‘Tournament Winners’ text could be partially visible on both sides of the screen Fixed an issue where player’s names could appear over their face in the end of round screens Fixed an issue where the Career screen could jump during the first frame Fixed an issue where hover VFX would not play on video thumbnails Fixed an issue where some Weapon Charms and Stickers would become unequippable Fixed an issue where total playtime would reset to 0 on the Career screen after 24 hours Fixed an issue where the current gamepad bindings were lost when resetting the keyboard bindings Fixed an issue with the crosshair that caused headshot hit indicators to show based on damage done, rather than hit location Fixed an issue where player names above the health bar could sometimes get cut off Fixed an issue where the subtitle preview would not hide correctly when exiting settings Fixed team member names sometimes staying transparent after respawn Fixed an issue that prevented player outlines on enemies appearing when looking through metal fences Fixed an issue where some settings in the settings screen would not be affected by restoring default settings
Fixed an issue where scoreboard text could be cut short
Fixed a ‘New’ label that could clip with the Play button in the main menu
Fixed an issue where ‘Tournament Winners’ text could be partially visible on both sides of the screen
Fixed an issue where player’s names could appear over their face in the end of round screens
Fixed an issue where the Career screen could jump during the first frame
Fixed an issue where hover VFX would not play on video thumbnails
Fixed an issue where some Weapon Charms and Stickers would become unequippable
Fixed an issue where total playtime would reset to 0 on the Career screen after 24 hours
Fixed an issue where the current gamepad bindings were lost when resetting the keyboard bindings
Fixed an issue with the crosshair that caused headshot hit indicators to show based on damage done, rather than hit location
Fixed an issue where player names above the health bar could sometimes get cut off
Fixed an issue where the subtitle preview would not hide correctly when exiting settings
Fixed team member names sometimes staying transparent after respawn
Fixed an issue that prevented player outlines on enemies appearing when looking through metal fences
Fixed an issue where some settings in the settings screen would not be affected by restoring default settings
VoIP Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (new installs only) Set VoIP to be enabled by default on console, with Voice Activated set as the default input (new installs only)
Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (new installs only)
Set VoIP to be enabled by default on console, with Voice Activated set as the default input (new installs only)
Weapons Fixed an issue where bullet dispersion/spread would not update if the player switched between items Throwing Knives will now have the correct skin when thrown Fixed cheat exploit with melee weapons
Fixed an issue where bullet dispersion/spread would not update if the player switched between items
Throwing Knives will now have the correct skin when thrown
Fixed cheat exploit with melee weapons
Framed as a game show, The Finals is a free-to-play multiplayer shooter that also supports melee combat. Embark's FPS emphasizes destruction along with teamwork.