Here is what's changing in the midseason update for MW3 and Warzone.
The Season 1 Reloaded update for Call of Duty: Modern Warfare 3 and Warzone has arrived, bringing more weapons, a new multiplayer map, and the Ranked Play competitive mode. Activision has revealed the full patch notes for this midseason update, which includes weapon balancing, spawn adjustments, quality of life updates, and more.
Season 1 Reloaded adds two new weapons with the HRM-9 submachine gun and TAQ Evolvere light machine gun being available to unlock with in-game challenges. The update also includes new operator bundles, a limited-time multiplayer mode, and event challenges themed around The Boys TV series.
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Now Playing: Call of Duty: Modern Warfare III | New Multiplayer Map – Rio
On the Warzone side, the midseason update adds the new Champion’s Quest nuke challenge, which is similar to last year’s nuke challenge. The developer says a new “steal” mechanic will arrive in a later season, and details on how this works will be released closer to implementation.
The developer also discusses map polishing, which is meant to provide players with a “smoother and more immersive experience.” The updated map areas include:
Fixed over 50 mantle spots
Fixed over 50 mounting spots
Fixed over 150 areas affected by clipping
Fixed over 20 known, exploitable areas
Improved lighting in 43 buildings
Plenty of weapon balancing is also included for the battle royale. This includes a maximum damage increase from 32 to 35 damage for the Holger 556 assault rifle, and the MCW assault rifle gained a maximum damage increase from 24 to 28 and a near-mid damage increase from 20 to 24. Additionally, all of MW3’s powerful light machine guns received nerfs to reduce the maximum and minimum damage ranges. These weapon changes only affect Warzone.
An adjustment is made to Warzone’s deployable Buy Stations. Loot underneath a Deployed Buy Station will now be removed to prevent overlap and difficulties interacting with the device.
For Modern Warfare 3, Ranked Play mode and the new Rio 6v6 map arrive in multiplayer. Several maps have major spawn adjustments for the Hardpoint mode. This list includes Highrise, Invasion, Karachi, Terminal, Sub Base, Scrapyard, and Underpass. The Estate map also received an adjustment for the Control game mode, which prevents the Kitchen Control capture point from being contested from the Main Room.
Two changes were made to the Infected game mode. Using a field upgrade will no longer cause it to become disabled for the remainder of the match, and the Deployable Cover field upgrade will no longer fail to deploy upon attempted placement.
Weapon balancing also arrives in multiplayer. MW3’s SVA assault rifle has a slight buff of 3% to maximum damage, while the DG-56 assault rifle is hit with a huge reduction of -43% to the maximum damage range and a -31% drop to the gun’s medium damage range.
Additionally, some MW2 weapons are buffed to be more viable. The most impactful change is that the STB-556 assault rifle receives a whopping 100% increase to the maximum damage range, which goes from 15.2 meters to 30.5 meters. It also gains a 34% increase to near-medium damage range and a 16% gain to medium damage range.
Other MP changes include adjustments to killstreaks and equipment. Enemy Cruise Missile killstreaks will no longer be targeted and destroyed by trophy systems, and the SAM Turret streak is nerfed to have increased cooldown between missiles and it will no longer target and destroy the Advanced UAV.
For Zombies mode, Season 1 Reloaded adds the new Warlord boss Dokkaebi. Other small adjustments include the ability for players to leave their squad, and milestone notifications are added to notify players of certain progression milestones when completing missions. Various crash and stability fixes are also made.
The full patch notes can be found below for Warzone and Modern Warfare 3, as shared on Call of Duty’s blog.
NEW MAPS
Rio (6v6)
Test your mettle in a once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signaling disaster.
NEW OPERATORS
A-Train
Rush through the competition with the Tracer Pack: The Boys – A-Train Operator Bundle.
Firecracker
Blast your way through your enemies with the Tracer Pack: The Boys – Firecracker Operator Bundle.
NEW MODES
Headquarters
Secure the Headquarters objective and hold the position as long as possible to accrue points. Dig in tight, as respawns are disabled for the defending team. The objective rotates around the map throughout the match, so be ready to change your position on the fly.
Team Gunfight
Experience Gunfight on a larger scale. In this version, players compete in 6v6 across standard Multiplayer maps. As with traditional Gunfight, all players will receive the same randomized Loadout at the start of each round. This Loadout changes throughout the match. Adapt to what you’re given and wipe out the competition.
Infected
Begin the match with one player randomly assigned as the starting infected. The infected player’s goal is to eliminate and transform all the other players into infected Operators who then join their side, while the remaining survivors must use their best skills and strategies to keep the infected at bay.
Ranked Mode
Check out the dedicated MWIII Ranked Play section below!
NEW WEAPONS
TAQ Evolvere (LMG)
HRM-9 (SMG)
EVENTS
The Boys are back, and an all-new mode arrives in Modern Warfare III Multiplayer with them: Supe Siege is here.
Compete in a new Supe’d Up version of Kill Confirmed inspired by the hit TV series The Boys. In this twist on the classic mode, fallen Operators drop doses of Temp V, giving temporary power boosts like Heat Vision to those who swoop in to collect them.
Prove that you belong with the Supes by completing six challenges in The Boys: Supe Siege Event Challenge. The challenges are as follows:
Get one Operator Heat Vision elimination in The Boys mode (Reward: Calling Card).
Deactivate 20 pieces of Equipment using DDoS (Reward: Emblem).
Get four Operator eliminations using the MTZ-762 (Reward: Battle Pass Tier Skip).
Get two Operator eliminations in a single life with the Overkill Vest equipped, five times (Reward: Large Decal).
Get 15 Operator Akimbo eliminations (Reward: Weapon Charm).
Get seven Operator eliminations using Lethal Equipment (Reward: Double XP Token).
Mastery Reward: Complete all six challenges to earn “The Boys Special” LMG Weapon Blueprint featuring four attachments, equipped with a whopping 150-round drum and incendiary ammunition for aggressive suppressive fire.
GLOBAL
CUSTOMIZATION
Adjusted geometry and appearance of the Gaia and Gaia BlackCell Operator Skins in an effort to increase visibility.
Familiar Camo in the Poison Frogs category will now appear as intended once equipped.
Unobtainable Calling Cards are no longer displayed in the Premium category.
Equip to All button from Battle Pass will now ensure customizations are applied in Private Match.
Fixed an error that prevented the Endowment Direct Action Pack to be purchased.
Resolved and issue in which several Camos failed to apply to the Holger 26 LMG.
Resolved an issue in which users were unable to navigate through an Operator’s skins while using a controller.
The “Fossilized” Weapon Blueprint no longer displays inconsistent camo coverage.
Several errors have been resolved that blocked players from equipping various Weapon Blueprints: Bone Structure Weapon Blueprint for the DG-58 LSW Light Machine Gun.Lethal Expression Weapon Blueprint from the Color Blocked bundle.Blam Blam Weapon Blueprint from the Sketched Out: Tracer Pack.Empire Guardian Blueprint from the Aztec Codex Weapon Bundle.
Bone Structure Weapon Blueprint for the DG-58 LSW Light Machine Gun.
Lethal Expression Weapon Blueprint from the Color Blocked bundle.
Blam Blam Weapon Blueprint from the Sketched Out: Tracer Pack.
Empire Guardian Blueprint from the Aztec Codex Weapon Bundle.
MULTIPLAYER
UIX
Improvements Faction emblems are now displayed while viewing the Scoreboard.Minor visual adjustments to the Prestige animation in the After Action Report.
Faction emblems are now displayed while viewing the Scoreboard.
Minor visual adjustments to the Prestige animation in the After Action Report.
Gunsmith Corrected inaccurate Pros and Cons displayed for several Attachments.Revised several Attachment descriptions to better reflect their true effects.Addressed multiple issues with equipping a Conversion Kit that resulted in incompatible Attachment combinations.
Corrected inaccurate Pros and Cons displayed for several Attachments.
Revised several Attachment descriptions to better reflect their true effects.
Addressed multiple issues with equipping a Conversion Kit that resulted in incompatible Attachment combinations.
Resolved issues causing the player to be unexpectedly kicked back to the menu in multiple scenarios, such as: Viewing Daily Challenges.Reporting a player in another group.Resetting to default Settings.
Viewing Daily Challenges.
Reporting a player in another group.
Resetting to default Settings.
Completing a Mastery Camo Challenge for the Pickaxe (Melee) will no longer cause the Loadout menu to unexpectedly appear.
The Accessibility preset to enlarge text will now work as intended when option is set to Largest.
GAMEPLAY
Spectating in the third-person perspective is no longer allowed in the following Modes: ControlCutthroatSearch and DestroyWar
Control
Cutthroat
Search and Destroy
War
Inspecting dual-wield Melee Weapons will no longer cause one arm to remain still.
Addressed an exploit that allowed Weapons to be fired faster than intended while set to Semi-Auto fire type.
Audio Teammates will no longer play enemy sound effects upon sliding and landing from a fall.Improved footstep audio for players walking on puddle surfaces.Resolved issues with audio during the infiltration sequence on multiple Maps.
Teammates will no longer play enemy sound effects upon sliding and landing from a fall.
Improved footstep audio for players walking on puddle surfaces.
Resolved issues with audio during the infiltration sequence on multiple Maps.
Spawns Enemy Remote Turret, Wheelson-HS, and Chopper Gunner Killstreaks will now disable nearby spawn points.
Enemy Remote Turret, Wheelson-HS, and Chopper Gunner Killstreaks will now disable nearby spawn points.
PROGRESSION
Fixed issues that prevented progression of several Challenges.
Resolved a bug in which players would not receive Prestige Emblems upon reaching the requirements.
Corrected unlock requirements displayed for several Weapons and Attachments.
One Shot, One Kill score event is no longer awarded when an elimination is achieved with two Handguns.
Added missing Mastery Emblems for the MTZ-762 (Battle Rifle).
MAPS
Estate Kitchen Control capture point can no longer be contested from the Main Room.
Kitchen Control capture point can no longer be contested from the Main Room.
Derail Addressed exploits that allowed players to access unintended locations.
Addressed exploits that allowed players to access unintended locations.
Highrise Garbage bins near the Elevators will no longer open and obstruct the line of sight.Players in the Actibase Tunnel will no longer take damage from explosives on the surface above.Railings on the Helipad staircases can now be mounted by players.Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: SubstationP2: Propane ShackP3: Red PitP4: Phonic OfficeP5: Green Shack
Garbage bins near the Elevators will no longer open and obstruct the line of sight.
Players in the Actibase Tunnel will no longer take damage from explosives on the surface above.
Railings on the Helipad staircases can now be mounted by players.
Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: SubstationP2: Propane ShackP3: Red PitP4: Phonic OfficeP5: Green Shack
P1: Substation
P2: Propane Shack
P3: Red Pit
P4: Phonic Office
P5: Green Shack
Invasion Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: CourtyardP2: ConstructionP3: Bus StationP4: ParkP5: South Street
Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: CourtyardP2: ConstructionP3: Bus StationP4: ParkP5: South Street
P1: Courtyard
P2: Construction
P3: Bus Station
P4: Park
P5: South Street
Karachi Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: RubbleP2: CafeP3: Mini MartP4: Main StreetP5: Shacks
Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: RubbleP2: CafeP3: Mini MartP4: Main StreetP5: Shacks
P1: Rubble
P2: Cafe
P3: Mini Mart
P4: Main Street
P5: Shacks
Scrapyard Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: CenterP2: Blue WarehouseP3: Red WarehouseP4: ForkliftP5: Storage
Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: CenterP2: Blue WarehouseP3: Red WarehouseP4: ForkliftP5: Storage
P1: Center
P2: Blue Warehouse
P3: Red Warehouse
P4: Forklift
P5: Storage
Skidrow Improved collision to prevent the Recon Drone (Field Upgrade) from accessing unintended locations near the Back Alley and Playground.
Improved collision to prevent the Recon Drone (Field Upgrade) from accessing unintended locations near the Back Alley and Playground.
Sub Base Addressed exploits that allowed players to access unintended locations.Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: Loading BayP2: Garage BayP3: CraneP4: North DockP5: Tank
Addressed exploits that allowed players to access unintended locations.
Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: Loading BayP2: Garage BayP3: CraneP4: North DockP5: Tank
P1: Loading Bay
P2: Garage Bay
P3: Crane
P4: North Dock
P5: Tank
Terminal Addressed multiple exploits that allowed players to access unintended locations.Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: BookstoreP2: Lower LoungeP3: ShoppingP4: DiningP5: Apron
Addressed multiple exploits that allowed players to access unintended locations.
Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: BookstoreP2: Lower LoungeP3: ShoppingP4: DiningP5: Apron
P1: Bookstore
P2: Lower Lounge
P3: Shopping
P4: Dining
P5: Apron
Underpass Addressed exploits that allowed players to access unintended locations.Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: PillarsP2: WarehouseP3: VillageP4: Industrial YardP5: Ditch
Addressed exploits that allowed players to access unintended locations.
Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: PillarsP2: WarehouseP3: VillageP4: Industrial YardP5: Ditch
P1: Pillars
P2: Warehouse
P3: Village
P4: Industrial Yard
P5: Ditch
Operation Spearhead (War) Players can no longer exit the playable area using a Deployable Cover near the Police Office.
Players can no longer exit the playable area using a Deployable Cover near the Police Office.
MODES
Infected Using a Field Upgrade will no longer cause it to become disabled for the remainder of the match.Deployable Cover Field Upgrade will no longer fail to deploy upon attempted placement.
Using a Field Upgrade will no longer cause it to become disabled for the remainder of the match.
Deployable Cover Field Upgrade will no longer fail to deploy upon attempted placement.
Search and Destroy Sliding while planting or defusing a bombsite will now put the player into the crouch position rather than standing.
Sliding while planting or defusing a bombsite will now put the player into the crouch position rather than standing.
WEAPONS & ATTACHMENTS
» Assault Rifles «
SVA 545 Increased maximum damage from 29 to 30 (+3%).
Increased maximum damage from 29 to 30 (+3%).
Holger 556 Increased sprint to fire time from 231ms to 252ms (+9%).
Increased sprint to fire time from 231ms to 252ms (+9%).
DG-56 Decreased maximum damage range from 35.6m to 20.3m (-43%).Decreased medium damage range from 44.5m to 30.5 (-31%).
Decreased maximum damage range from 35.6m to 20.3m (-43%).
Decreased medium damage range from 44.5m to 30.5 (-31%).
FR 5.56 Increased medium damage from 36 to 40 (+11%).
Increased medium damage from 36 to 40 (+11%).
MCW Increased sprint to fire time from 220ms to 241ms (+10%).16.5″ MCW Cyclone Long Barrel Decreased damage range benefit by 6%.Decreased bullet velocity benefit by 7%.Increased sprint to fire time penalty by 1%.Decreased hipfire spread penalty by 5%.Decreased tactical stance spread penalty by 5%.RB Regal Heavy Stock Decreased gun kick control benefit by 11%.Decreased horizontal recoil control benefit by 5%.Decreased vertical recoil control benefit by 5%.Increased sprint speed penalty by 3%.Increased tactical sprint speed penalty by 3%.Increased sprint to fire speed penalty by 1%.JAK Raven Kit Increased arm damage multiplier from 1x to 1.1x (+10%).Increased hand damage multiplier from 1x to 1.1x (+10%).
Increased sprint to fire time from 220ms to 241ms (+10%).
16.5″ MCW Cyclone Long Barrel Decreased damage range benefit by 6%.Decreased bullet velocity benefit by 7%.Increased sprint to fire time penalty by 1%.Decreased hipfire spread penalty by 5%.Decreased tactical stance spread penalty by 5%.
Decreased damage range benefit by 6%.
Decreased bullet velocity benefit by 7%.
Increased sprint to fire time penalty by 1%.
Decreased hipfire spread penalty by 5%.
Decreased tactical stance spread penalty by 5%.
RB Regal Heavy Stock Decreased gun kick control benefit by 11%.Decreased horizontal recoil control benefit by 5%.Decreased vertical recoil control benefit by 5%.Increased sprint speed penalty by 3%.Increased tactical sprint speed penalty by 3%.Increased sprint to fire speed penalty by 1%.
Decreased gun kick control benefit by 11%.
Decreased horizontal recoil control benefit by 5%.
Decreased vertical recoil control benefit by 5%.
Increased sprint speed penalty by 3%.
Increased tactical sprint speed penalty by 3%.
Increased sprint to fire speed penalty by 1%.
JAK Raven Kit Increased arm damage multiplier from 1x to 1.1x (+10%).Increased hand damage multiplier from 1x to 1.1x (+10%).
Increased arm damage multiplier from 1x to 1.1x (+10%).
Increased hand damage multiplier from 1x to 1.1x (+10%).
STB-556 (MWII) Increased maximum damage range from 15.2m to 30.5m (+100%).Increased near-medium damage range from 29.5m to 39.4m (+34%).Increased medium damage range from 47m to 54.6m (+16%).
Increased maximum damage range from 15.2m to 30.5m (+100%).
Increased near-medium damage range from 29.5m to 39.4m (+34%).
Increased medium damage range from 47m to 54.6m (+16%).
Kastov 762 (MWII) Increased lower-torso damage multiplier from 0.96x to 1.1x (+15%).Increased leg damage multiplier from 0.96x to 1.1x (+15%).Increased foot damage multiplier from 0.96x to 1.1x (+15%).
Increased lower-torso damage multiplier from 0.96x to 1.1x (+15%).
Increased leg damage multiplier from 0.96x to 1.1x (+15%).
Increased foot damage multiplier from 0.96x to 1.1x (+15%).
Chimera (MWII) Increased near-medium damage from 28 to 29 (+4%).
Increased near-medium damage from 28 to 29 (+4%).
Tempus Razorback (MWII) Increased maximum damage from 28 to 29 (+4%).Increased maximum damage range from 12.7m to 22.9m (+80%).Increased lower-torso damage multiplier from 1x to 1.1x (+10%).
Increased maximum damage from 28 to 29 (+4%).
Increased maximum damage range from 12.7m to 22.9m (+80%).
Increased lower-torso damage multiplier from 1x to 1.1x (+10%).
FR Avancer (MWII) Increased maximum damage from 25 to 29 (+16%).Decreased maximum damage range from 34.9m to 24.8m (-29%).
Increased maximum damage from 25 to 29 (+16%).
Decreased maximum damage range from 34.9m to 24.8m (-29%).
M16 (MWII) Decreased upper-torso damage multiplier from 1.2x to 1x (-17%).Decreased arm damage multiplier from 1.2x to 1x (-17%).Decreased hand damage multiplier from 1.2x to 1x (-17%).Decreased sprint to fire time from 210ms to 189ms (-10%).Decreased aim down sight time from 290ms to 240ms (-17%).
Decreased upper-torso damage multiplier from 1.2x to 1x (-17%).
Decreased arm damage multiplier from 1.2x to 1x (-17%).
Decreased hand damage multiplier from 1.2x to 1x (-17%).
Decreased sprint to fire time from 210ms to 189ms (-10%).
Decreased aim down sight time from 290ms to 240ms (-17%).
Kastov-74u (MWII) Increased minimum damage from 19 to 22 (+16%).Increased near-medium damage range from 22.9m to 30.5m (+33%).Increased medium damage range from 36.8m to 47m (+28%).
Increased minimum damage from 19 to 22 (+16%).
Increased near-medium damage range from 22.9m to 30.5m (+33%).
Increased medium damage range from 36.8m to 47m (+28%).
Kastov 545 (MWII) Increased maximum damage from 32 to 34 (+6%).Decreased maximum damage range from 24.9m to 15.2m (-39%).Decreased aim down sight time from 240ms to 225ms (-6%).
Increased maximum damage from 32 to 34 (+6%).
Decreased maximum damage range from 24.9m to 15.2m (-39%).
Decreased aim down sight time from 240ms to 225ms (-6%).
» Battle Rifles «
Sidewinder Decreased recoil and gun kick while firing.
Decreased recoil and gun kick while firing.
Lachmann-762 (MWII) Increased maximum damage from 44 to 52 (+18%).Full-Auto Fire Type Decreased upper-torso damage multiplier from 0.95x to 0.9x (-5%).Decreased lower-torso damage multiplier from 0.95x to 0.9x (-5%).Increased arm damage multiplier from 0.75x to 0.9x (+20%).Increased hand damage multiplier from 0.75x to 0.9x (+20%).
Increased maximum damage from 44 to 52 (+18%).
Full-Auto Fire Type Decreased upper-torso damage multiplier from 0.95x to 0.9x (-5%).Decreased lower-torso damage multiplier from 0.95x to 0.9x (-5%).Increased arm damage multiplier from 0.75x to 0.9x (+20%).Increased hand damage multiplier from 0.75x to 0.9x (+20%).
Decreased upper-torso damage multiplier from 0.95x to 0.9x (-5%).
Decreased lower-torso damage multiplier from 0.95x to 0.9x (-5%).
Increased arm damage multiplier from 0.75x to 0.9x (+20%).
Increased hand damage multiplier from 0.75x to 0.9x (+20%).
Cronen Squall (MWII) Increased maximum damage from 31 to 32 (+3%).
Increased maximum damage from 31 to 32 (+3%).
FTAC Recon (MWII) Increased lower-torso damage multiplier from 1x to 1.3x (+30%).Decreased aim down sight time from 270ms to 250ms (-7%).Full-Auto Fire Type Increased lower-torso damage multiplier from 0.9x to 1x (+11%).Increased arm damage multiplier from 0.85x to 1x (+18%).Increased hand damage multiplier from 0.85x to 1x (+18%).Increased leg damage multiplier from 0.85x to 1x (+18%).Increased foot damage multiplier from 0.85x to 1x (+18%).
Increased lower-torso damage multiplier from 1x to 1.3x (+30%).
Decreased aim down sight time from 270ms to 250ms (-7%).
Full-Auto Fire Type Increased lower-torso damage multiplier from 0.9x to 1x (+11%).Increased arm damage multiplier from 0.85x to 1x (+18%).Increased hand damage multiplier from 0.85x to 1x (+18%).Increased leg damage multiplier from 0.85x to 1x (+18%).Increased foot damage multiplier from 0.85x to 1x (+18%).
Increased lower-torso damage multiplier from 0.9x to 1x (+11%).
Increased arm damage multiplier from 0.85x to 1x (+18%).
Increased hand damage multiplier from 0.85x to 1x (+18%).
Increased leg damage multiplier from 0.85x to 1x (+18%).
Increased foot damage multiplier from 0.85x to 1x (+18%).
SO-14 (MWII) Increased maximum damage from 41 to 46 (+12%).Full-Auto Fire Type Decreased neck damage multiplier from 0.85x to 0.8x (-6%).Decreased upper-torso damage multiplier from 0.85x to 0.8x (-6%).Increased lower-torso damage multiplier from 0.74x to 0.8x (+8%).Increased arm damage multiplier from 0.63x to 0.8x (+27%).Increased hand damage multiplier from 0.63x to 0.8x (+27%).Increased leg damage multiplier from 0.59x to 0.8x (+36%).Increased foot damage multiplier from 0.59x to 0.8x (+36%).
Increased maximum damage from 41 to 46 (+12%).
Full-Auto Fire Type Decreased neck damage multiplier from 0.85x to 0.8x (-6%).Decreased upper-torso damage multiplier from 0.85x to 0.8x (-6%).Increased lower-torso damage multiplier from 0.74x to 0.8x (+8%).Increased arm damage multiplier from 0.63x to 0.8x (+27%).Increased hand damage multiplier from 0.63x to 0.8x (+27%).Increased leg damage multiplier from 0.59x to 0.8x (+36%).Increased foot damage multiplier from 0.59x to 0.8x (+36%).
Decreased neck damage multiplier from 0.85x to 0.8x (-6%).
Decreased upper-torso damage multiplier from 0.85x to 0.8x (-6%).
Increased lower-torso damage multiplier from 0.74x to 0.8x (+8%).
Increased arm damage multiplier from 0.63x to 0.8x (+27%).
Increased hand damage multiplier from 0.63x to 0.8x (+27%).
Increased leg damage multiplier from 0.59x to 0.8x (+36%).
Increased foot damage multiplier from 0.59x to 0.8x (+36%).
» Submachine Guns «
WSP Swarm Increased maximum damage range from 4.6m to 6.6m (+50%).Increased near-medium damage range from 7.9m to 11.7m (+48%).
Increased maximum damage range from 4.6m to 6.6m (+50%).
Increased near-medium damage range from 7.9m to 11.7m (+48%).
Rival-9 Decreased horizontal recoil slightly.MTZ Marauder Stock Decreased firing aim stability benefit by 5%.
Decreased horizontal recoil slightly.
MTZ Marauder Stock Decreased firing aim stability benefit by 5%.
Decreased firing aim stability benefit by 5%.
Striker 9 Increased maximum damage from 27 to 29 (+7%).
Increased maximum damage from 27 to 29 (+7%).
Lachmann Shroud (MWII) Increased maximum damage from 30 to 38 (+27%).Increased near-medium damage from 28 to 32 (+14%).Decreased maximum damage range from 12.2m to 10.7m (-13%).Decreased headshot damage multiplier from 1.4x to 1.2x (-14%).Decreased neck damage multiplier from 1.2x to 1.02x (-15%).Decreased upper-torso damage multiplier from 1.2x to 1.02x (-15%).Decreased arm damage multiplier from 1.2x to 1.02x (-15%).Decreased hand damage multiplier from 1.2x to 1.02x (-15%).
Increased maximum damage from 30 to 38 (+27%).
Increased near-medium damage from 28 to 32 (+14%).
Decreased maximum damage range from 12.2m to 10.7m (-13%).
Decreased headshot damage multiplier from 1.4x to 1.2x (-14%).
Decreased neck damage multiplier from 1.2x to 1.02x (-15%).
Decreased upper-torso damage multiplier from 1.2x to 1.02x (-15%).
Decreased arm damage multiplier from 1.2x to 1.02x (-15%).
Decreased hand damage multiplier from 1.2x to 1.02x (-15%).
ISO 9mm (MWII) Incompatible Underbarrel Attachments can no longer be equipped.
Incompatible Underbarrel Attachments can no longer be equipped.
Fennec 45 (MWII) Increased maximum damage range from 10.7m to 12.7m (+19%).Increased leg damage multiplier from 1x to 1.1x (+10%).Increased foot damage multiplier from 1x to 1.1x (+10%).Decreased aim down sight time from 200ms to 190ms (-6%).Decreased sprint to fire time from 110ms to 99ms (-10%).
Increased maximum damage range from 10.7m to 12.7m (+19%).
Increased leg damage multiplier from 1x to 1.1x (+10%).
Increased foot damage multiplier from 1x to 1.1x (+10%).
Decreased aim down sight time from 200ms to 190ms (-6%).
Decreased sprint to fire time from 110ms to 99ms (-10%).
BAS-P (MWII) Decreased maximum damage range from 18.8m to 16.3m (-14%).Increased leg damage multiplier from 0.95x to 1x (+5%).Increased foot damage multiplier from 0.95x to 1x (+5%).
Decreased maximum damage range from 18.8m to 16.3m (-14%).
Increased leg damage multiplier from 0.95x to 1x (+5%).
Increased foot damage multiplier from 0.95x to 1x (+5%).
Lachmann Sub (MWII) Increased near-medium damage from 28 to 29 (+4%).Increased lower-torso damage multiplier from 1x to 1.1x (+10%).
Increased near-medium damage from 28 to 29 (+4%).
Increased lower-torso damage multiplier from 1x to 1.1x (+10%).
MX9 (MWII) Increased upper-leg damage multiplier from 0.9x to 1.04x (+16%).Increased foot damage multiplier from 0.9x to 1.04x (+16%).Decreased aim down sights time from 220ms to 200ms (-9%).Decreased sprint to fire time from 110ms to 88ms (-20%).
Increased upper-leg damage multiplier from 0.9x to 1.04x (+16%).
Increased foot damage multiplier from 0.9x to 1.04x (+16%).
Decreased aim down sights time from 220ms to 200ms (-9%).
Decreased sprint to fire time from 110ms to 88ms (-20%).
» Shotguns «
Lockwood 680 Increased sprint to fire time from 184ms to 200ms (+9%).Sawed Off Mod Stock Decreased movement speed benefit by 2%.Decreased sprint to fire time benefit by 5%.Decreased aim down sight time benefit by 3%.Decreased recoil control penalties by 10%.Decreased hipfire spread benefits by 6%.
Increased sprint to fire time from 184ms to 200ms (+9%).
Sawed Off Mod Stock Decreased movement speed benefit by 2%.Decreased sprint to fire time benefit by 5%.Decreased aim down sight time benefit by 3%.Decreased recoil control penalties by 10%.Decreased hipfire spread benefits by 6%.
Decreased movement speed benefit by 2%.
Decreased sprint to fire time benefit by 5%.
Decreased aim down sight time benefit by 3%.
Decreased recoil control penalties by 10%.
Decreased hipfire spread benefits by 6%.
Lockwood 300 (MWII) 12 Gauge Slug Ammunition Decreased minimum damage from 75 to 57 (-24%).Maelstrom Dual Trigger Action Decreased maximum damage range from 3m to 2.3m (-25%).Decreased near-medium damage range from 6.4m to 5.3m (-16%).
12 Gauge Slug Ammunition Decreased minimum damage from 75 to 57 (-24%).
Decreased minimum damage from 75 to 57 (-24%).
Maelstrom Dual Trigger Action Decreased maximum damage range from 3m to 2.3m (-25%).Decreased near-medium damage range from 6.4m to 5.3m (-16%).
Decreased maximum damage range from 3m to 2.3m (-25%).
Decreased near-medium damage range from 6.4m to 5.3m (-16%).
Expedite 12 (MWII) Increased medium damage range from 10.4m to 12.4m (+20%).Decreased pellet spread while aiming down sight by 20%.
Increased medium damage range from 10.4m to 12.4m (+20%).
Decreased pellet spread while aiming down sight by 20%.
Bryson 800 (MWII) Decreased sprint to fire time from 182ms to 145ms (-20%).Decreased aim down sight time from 350ms to 300ms (-14%).
Decreased sprint to fire time from 182ms to 145ms (-20%).
Decreased aim down sight time from 350ms to 300ms (-14%).
Bryson 890 (MWII) Increased rate of fire from 150rpm to 164rpm (+9%).
Increased rate of fire from 150rpm to 164rpm (+9%).
» Light Machine Guns «
Holger 26 Increased minimum damage from 25 to 29 (+16%).
Increased minimum damage from 25 to 29 (+16%).
DG-58 LSW Decreased sprint to fire time from 294ms to 231ms (-21%).Decreased aim down sight time from 370ms to 320ms (-14%).
Decreased sprint to fire time from 294ms to 231ms (-21%).
Decreased aim down sight time from 370ms to 320ms (-14%).
Bruen Mk9 Incompatible Underbarrel Attachments can no longer be equipped.
Incompatible Underbarrel Attachments can no longer be equipped.
Sakin MG38 (MWII) Increased lower-torso damage multiplier from 1x to 1.15x (+15%).Decreased aim down sight time from 430ms to 410ms (-5%).
Increased lower-torso damage multiplier from 1x to 1.15x (+15%).
Decreased aim down sight time from 430ms to 410ms (-5%).
HCR 56 (MWII) Decreased sprint to fire time from 250ms to 225ms (-10%).Decreased aim down sight time from 390ms to 310ms (-21%).
Decreased sprint to fire time from 250ms to 225ms (-10%).
Decreased aim down sight time from 390ms to 310ms (-21%).
» Marksman Rifles «
DM56 Increased sprint to fire time from 168ms to 199ms (+19%).
Increased sprint to fire time from 168ms to 199ms (+19%).
MTZ Interceptor Decreased head damage multiplier from 2x to 1.62x (-19%).Decreased neck damage multiplier from 2x to 1.62x (-19%).
Decreased head damage multiplier from 2x to 1.62x (-19%).
Decreased neck damage multiplier from 2x to 1.62x (-19%).
EBR-14 (MWII) Decreased sprint to fire time from 270ms to 216ms (-20%).Decreased aim down sight time from 255ms to 240ms (-6%).
Decreased sprint to fire time from 270ms to 216ms (-20%).
Decreased aim down sight time from 255ms to 240ms (-6%).
Lockwood Mk2 (MWII) Incompatible Underbarrel Attachments can no longer be equipped.Decreased aim down sight time from 250ms to 240ms (-4%).Decreased hipfire spread while standing by 10%.
Incompatible Underbarrel Attachments can no longer be equipped.
Decreased aim down sight time from 250ms to 240ms (-4%).
Decreased hipfire spread while standing by 10%.
Tempus Torrent (MWII) Increased leg damage multiplier from 0.95x to 1x (+5%).Increased foot damage multiplier from 0.95x to 1x (+5%).
Increased leg damage multiplier from 0.95x to 1x (+5%).
Increased foot damage multiplier from 0.95x to 1x (+5%).
Crossbow (MWII) Increased minimum damage from 100 to 125 (+25%).Brightblaze 20” Bolts Increased maximum damage from 85 to 105 (+24%).Increased upper-torso damage multiplier from 0.98x to 1.2x (+22%).Increased lower-torso damage multiplier from 0.95x to 1.2x (+26%).Increased arm damage multiplier from 0.95x to 1.2x (+26%).Increased hand damage multiplier from 0.95x to 1.2x (+26%).Increased leg damage multiplier from 0.9x to 1.2x (+33%).Increased foot damage multiplier from 0.9x to 1.2x (+33%).
Increased minimum damage from 100 to 125 (+25%).
Brightblaze 20” Bolts Increased maximum damage from 85 to 105 (+24%).Increased upper-torso damage multiplier from 0.98x to 1.2x (+22%).Increased lower-torso damage multiplier from 0.95x to 1.2x (+26%).Increased arm damage multiplier from 0.95x to 1.2x (+26%).Increased hand damage multiplier from 0.95x to 1.2x (+26%).Increased leg damage multiplier from 0.9x to 1.2x (+33%).Increased foot damage multiplier from 0.9x to 1.2x (+33%).
Increased maximum damage from 85 to 105 (+24%).
Increased upper-torso damage multiplier from 0.98x to 1.2x (+22%).
Increased lower-torso damage multiplier from 0.95x to 1.2x (+26%).
Increased arm damage multiplier from 0.95x to 1.2x (+26%).
Increased hand damage multiplier from 0.95x to 1.2x (+26%).
Increased leg damage multiplier from 0.9x to 1.2x (+33%).
Increased foot damage multiplier from 0.9x to 1.2x (+33%).
LM-S (MWII) Decreased sprint to fire time from 210ms to 189ms (-10%).Decreased aim down sight time from 270ms to 245ms (-9%).
Decreased sprint to fire time from 210ms to 189ms (-10%).
Decreased aim down sight time from 270ms to 245ms (-9%).
» Sniper Rifles «
KATT-AMR Zang-34 Barrel Decreased damage range benefit by 9%.Decreased bullet velocity benefit by 8%.
Zang-34 Barrel Decreased damage range benefit by 9%.Decreased bullet velocity benefit by 8%.
Decreased damage range benefit by 9%.
Decreased bullet velocity benefit by 8%.
KV Inhibitor Added medium damage at 129 to 61m.Decreased minimum damage from 129 to 99 (-23%).Decreased maximum damage range from 38.1m to 30.5m (-20%).Decreased near-medium damage from 58.4m to 48.3m (-17%).
Added medium damage at 129 to 61m.
Decreased minimum damage from 129 to 99 (-23%).
Decreased maximum damage range from 38.1m to 30.5m (-20%).
Decreased near-medium damage from 58.4m to 48.3m (-17%).
Victus XMR (MWII) Increased lower-torso damage multiplier from 1.05x to 1.5x (+43%).
Increased lower-torso damage multiplier from 1.05x to 1.5x (+43%).
Carrack .300 (MWII) Increased recoil center speed by 100%.
Increased recoil center speed by 100%.
» Handguns «
Renetti JAK Ferocity Carbine Kit View will no longer be obstructed while aiming down sight with certain Optic Attachments equipped.
JAK Ferocity Carbine Kit View will no longer be obstructed while aiming down sight with certain Optic Attachments equipped.
View will no longer be obstructed while aiming down sight with certain Optic Attachments equipped.
TYR Increased near-medium damage from 90 to 100 (+11%).Increased minimum damage from 70 to 75 (+7%).Decreased near-medium damage range from 15.2m to 11.4m (-25%).Increased upper-torso damage multiplier from 1.3x to 1.5x (+15%).Decreased lower-torso damage multiplier from 1.3x to 1x (-23%).Decreased arm damage multiplier from 1.3x to 1x (-23%).Decreased hand damage multiplier from 1.3x to 1x (-23%).Decreased trigger action delay from 150ms to 90ms (-40%).Incompatible Chrios Holo Optic Attachment can no longer be equipped.Ullr’s Fury Trigger Action Decreased trigger action delay from 70ms to 60ms (-14%).Odin’s Judgement Trigger Action Decreased trigger action delay from 210ms to 150ms (-29%).
Increased near-medium damage from 90 to 100 (+11%).
Increased minimum damage from 70 to 75 (+7%).
Decreased near-medium damage range from 15.2m to 11.4m (-25%).
Increased upper-torso damage multiplier from 1.3x to 1.5x (+15%).
Decreased lower-torso damage multiplier from 1.3x to 1x (-23%).
Decreased arm damage multiplier from 1.3x to 1x (-23%).
Decreased hand damage multiplier from 1.3x to 1x (-23%).
Decreased trigger action delay from 150ms to 90ms (-40%).
Incompatible Chrios Holo Optic Attachment can no longer be equipped.
Ullr’s Fury Trigger Action Decreased trigger action delay from 70ms to 60ms (-14%).
Decreased trigger action delay from 70ms to 60ms (-14%).
Odin’s Judgement Trigger Action Decreased trigger action delay from 210ms to 150ms (-29%).
Decreased trigger action delay from 210ms to 150ms (-29%).
9mm Daemon (MWII) Added far-medium damage at 26 to 31m.Increased maximum damage from 34 to 40 (+18%).Increased near-medium damage from 30 to 34 (+13%).Increased medium damage from 26 to 30 (+15%).Decreased maximum damage range from 9.4m to 7.4m (-22%).Decreased near-medium damage range from 20.6m to 11.4m (-44%).Decreased medium damage range from 31m to 20.6m (-34%).
Added far-medium damage at 26 to 31m.
Increased maximum damage from 34 to 40 (+18%).
Increased near-medium damage from 30 to 34 (+13%).
Increased medium damage from 26 to 30 (+15%).
Decreased maximum damage range from 9.4m to 7.4m (-22%).
Decreased near-medium damage range from 20.6m to 11.4m (-44%).
Decreased medium damage range from 31m to 20.6m (-34%).
» Launchers «
Stormender EMP effects will now disable and/or destroy the following items: Drill Charge (Lethal)Smoke Airdrop (Field Upgrade)Inflatable Decoy (Field Upgrade)Swarm (Killstreak)
EMP effects will now disable and/or destroy the following items: Drill Charge (Lethal)Smoke Airdrop (Field Upgrade)Inflatable Decoy (Field Upgrade)Swarm (Killstreak)
Drill Charge (Lethal)
Smoke Airdrop (Field Upgrade)
Inflatable Decoy (Field Upgrade)
Swarm (Killstreak)
» Attachments «
Corvus Torch Underbarrel Attachment is now available to equip on many Assault Rifles and Battle Rifles.
Resolved an issue in which Lasers and Underbarrels would visibly overlap.
View is no longer obstructed in Tac-Stance while the KR Intlas LSJ-3 Optic Attachment is equipped.
SL Razorhawk Laser Light Increased aim down sight speed benefit by 5%.Increased sprint to fire speed benefit by 7%.
Increased aim down sight speed benefit by 5%.
Increased sprint to fire speed benefit by 7%.
FSS OLE-V Laser Decreased aim down sight speed benefit by 2%.Decreased sprint to fire speed benefit by 4%.
Decreased aim down sight speed benefit by 2%.
Decreased sprint to fire speed benefit by 4%.
FTAC Grimline Laser Decreased sprint to fire speed benefit by 7%.
Decreased sprint to fire speed benefit by 7%.
Verdant Hook Box Laser Increased sprint to fire speed benefit by 3%.
Increased sprint to fire speed benefit by 3%.
.50 Cal Spire Point Rounds Ammunition Increased damage range benefit by 2%.Decreased bullet velocity benefit by 19%.
Increased damage range benefit by 2%.
Decreased bullet velocity benefit by 19%.
XRK Nightfall Suppressor XL Decreased damage range benefit by 6%.Decreased bullet velocity benefit by 8%.Decreased recoil control benefit by 3%.Increased aim down sight speed penalty by 7%.Increased sprint to fire speed penalty by 3%.
Decreased damage range benefit by 6%.
Decreased bullet velocity benefit by 8%.
Decreased recoil control benefit by 3%.
Increased aim down sight speed penalty by 7%.
Increased sprint to fire speed penalty by 3%.
Round Nose Ammunition Revised description to accurately reflect its true effects. Dramatically reduces bullet range while increasing flinch.
Revised description to accurately reflect its true effects. Dramatically reduces bullet range while increasing flinch.
Dramatically reduces bullet range while increasing flinch.
PERKS
Tac Mask (Gear) Added immunity to enemy EMP effects from the Stormender (Launcher).
Added immunity to enemy EMP effects from the Stormender (Launcher).
Bone Conduction Headset (Gear) Revised description to better reflect its existing effects. Reduces player combat and environmental sounds to allow improved focus on hearing other footsteps.
Revised description to better reflect its existing effects. Reduces player combat and environmental sounds to allow improved focus on hearing other footsteps.
Reduces player combat and environmental sounds to allow improved focus on hearing other footsteps.
Signal Jammer (Gear) Addressed an issue that prevented proper functionality while equipped with the Engineer Vest.
Addressed an issue that prevented proper functionality while equipped with the Engineer Vest.
EQUIPMENT
Thermobaric Grenade (Lethal) Increased minimum explosive damage from 25 to 75 (+200%).
Increased minimum explosive damage from 25 to 75 (+200%).
FIELD UPGRADES
Trophy System Enemy Cruise Missile (Killstreak) will no longer be targetted and destroyed.
Enemy Cruise Missile (Killstreak) will no longer be targetted and destroyed.
A.C.S. Addressed an issue that prevented objectives from being captured in Hardcore game modes.
Addressed an issue that prevented objectives from being captured in Hardcore game modes.
Suppression Mine Visual effects are no longer activated for the player who deployed the mine.
Visual effects are no longer activated for the player who deployed the mine.
KILLSTREAKS
SAM Turret Decreased lock-on delay from 3s to 2s (-33%).Increased cooldown between missiles from 1.25s to 1.75s (+40%).Adjusted number of missiles required to destroy multiple Killstreaks. VTOL Jet: 4 missiles, up from 3Gunship: 5 missiles, up from 3Chopper Gunner: 4 missiles, up from 3Advanced UAV (Killstreak) will no longer be targeted and destroyed.
Decreased lock-on delay from 3s to 2s (-33%).
Increased cooldown between missiles from 1.25s to 1.75s (+40%).
Adjusted number of missiles required to destroy multiple Killstreaks. VTOL Jet: 4 missiles, up from 3Gunship: 5 missiles, up from 3Chopper Gunner: 4 missiles, up from 3
VTOL Jet: 4 missiles, up from 3
Gunship: 5 missiles, up from 3
Chopper Gunner: 4 missiles, up from 3
Advanced UAV (Killstreak) will no longer be targeted and destroyed.
Remote Turret Dying while attempting to control the turret will no longer prevent the player from controlling it upon subsequent attempts.
Dying while attempting to control the turret will no longer prevent the player from controlling it upon subsequent attempts.
Overwatch Helo 100 XP and 75 Score are now awarded upon destruction.
100 XP and 75 Score are now awarded upon destruction.
EMP Announcer voiceline will now play upon enemy usage.Destroyed Equipment and Killstreaks will no longer grant Killstreak progress.
Announcer voiceline will now play upon enemy usage.
Destroyed Equipment and Killstreaks will no longer grant Killstreak progress.
Swarm Announcer voiceline will now play upon enemy usage.
Announcer voiceline will now play upon enemy usage.
MWIII RANKED PLAY
MWIII Ranked Play launches in Season 1 Reloaded and will be available to all players who have reached Level 55.
LAUNCH PREPARATIONS
Season 1 Start Time: Multiplayer Ranked Play will not be available immediately after the Season 1 Reloaded update. For latest details and timing, please follow @CODUpdates.
For latest details and timing, please follow @CODUpdates.
Launch Matchmaking: During the Ranked Play launch period, Skill Division Matchmaking restrictions will be relaxed, allowing players who climb into higher Skill Divisions faster than the rest of the population to find matches. Skill Division matchmaking will continue to put high Skill Division players in matches appropriate for their skill. As more players reach higher Divisions, we will begin tightening our matchmaking parameters.Pre-made parties are still subject to the outlined Party SR Restrictions. Please find these restrictions in the Competitive Integrity Features section below.
Skill Division matchmaking will continue to put high Skill Division players in matches appropriate for their skill. As more players reach higher Divisions, we will begin tightening our matchmaking parameters.
Pre-made parties are still subject to the outlined Party SR Restrictions. Please find these restrictions in the Competitive Integrity Features section below.
COMPETITIVE SETTINGS OVERVIEW
Play like the pros in competitive 4v4 matches using the same settings, maps, and modes as the Call of Duty League (CDL).
Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules.
Maps and Modes
CDL Search and DestroyHighriseInvasionKarachiSkidrowTerminal
Highrise
Invasion
Karachi
Skidrow
Terminal
CDL ControlHighriseInvasionKarachi
Highrise
Invasion
Karachi
CDL HardpointInvasionKarachiSkidrowSub BaseTerminal
Invasion
Karachi
Skidrow
Sub Base
Terminal
Content Restrictions
Weapon RestrictionsMW3 Weapons Assault Rifles Holger 556DG-58FR 5.56MTZ 556Battle Rifles AllShotguns AllMarksman Rifles AllLMGs AllSniper Rifles LongbowKV InhibitorLaunchers AllMelee Riot ShieldPistols WSP StingerCOR-45TYRMW2 Weapons All
MW3 Weapons Assault Rifles Holger 556DG-58FR 5.56MTZ 556Battle Rifles AllShotguns AllMarksman Rifles AllLMGs AllSniper Rifles LongbowKV InhibitorLaunchers AllMelee Riot ShieldPistols WSP StingerCOR-45TYR
Assault Rifles Holger 556DG-58FR 5.56MTZ 556
Holger 556
DG-58
FR 5.56
MTZ 556
Battle Rifles All
All
Shotguns All
All
Marksman Rifles All
All
LMGs All
All
Sniper Rifles LongbowKV Inhibitor
Longbow
KV Inhibitor
Launchers All
All
Melee Riot Shield
Riot Shield
Pistols WSP StingerCOR-45TYR
WSP Stinger
COR-45
TYR
MW2 Weapons All
All
Attachment RestrictionsMW3 Attachments MuzzleAll Suppressors All Melee Damage MuzzlesBarrels All SilencersLasersAllOpticsAll Thermal Optics All Night Vision OpticsAmmunition AllUnderbarrelsAll Launcher and Shotgun UnderbarrelsTrigger ActionAll Fire Rate TriggersGripAll Akimbo GripsAftermarket PartsAllMW2 Attachments All
MW3 Attachments MuzzleAll Suppressors All Melee Damage MuzzlesBarrels All SilencersLasersAllOpticsAll Thermal Optics All Night Vision OpticsAmmunition AllUnderbarrelsAll Launcher and Shotgun UnderbarrelsTrigger ActionAll Fire Rate TriggersGripAll Akimbo GripsAftermarket PartsAllMW2 Attachments All
Muzzle
All Suppressors All Melee Damage MuzzlesBarrels All SilencersLasersAllOpticsAll Thermal Optics All Night Vision OpticsAmmunition AllUnderbarrelsAll Launcher and Shotgun UnderbarrelsTrigger ActionAll Fire Rate TriggersGripAll Akimbo GripsAftermarket PartsAllMW2 Attachments All
All Melee Damage Muzzles
Barrels All SilencersLasersAllOpticsAll Thermal Optics All Night Vision OpticsAmmunition AllUnderbarrelsAll Launcher and Shotgun UnderbarrelsTrigger ActionAll Fire Rate TriggersGripAll Akimbo GripsAftermarket PartsAll
All Silencers
Lasers
All
Optics
All Thermal Optics All Night Vision Optics
All Night Vision Optics
Ammunition AllUnderbarrelsAll Launcher and Shotgun UnderbarrelsTrigger ActionAll Fire Rate TriggersGripAll Akimbo GripsAftermarket PartsAll
All
Underbarrels
All Launcher and Shotgun Underbarrels
Trigger Action
All Fire Rate Triggers
Grip
All Akimbo Grips
Aftermarket Parts
All
MW2 Attachments All
All
Equipment RestrictionsLethal Proximity MineMolotov CocktailC4ClaymoreThermiteThrowing KnifeDrill ChargeThermobaricThrowing StarBreacher DroneTactical Shock StickDecoy GrenadeStimSnapshot GrenadeTear GasFlash GrenadeEMD GrenadeBattle RageScatter MineSmokes (Hardpoint and Control Only)Field Upgrades Tactical CameraInflatable DecoyDDOSDeployable CoverMunitions BoxLoadout DropPortable RadarTactical InsertionRecon DroneSmoke AirdropSuppression MineAnti-Armor RoundsHeartbeat SensorComm ScramblerMed BoxA.C.S.
Lethal Proximity MineMolotov CocktailC4ClaymoreThermiteThrowing KnifeDrill ChargeThermobaricThrowing StarBreacher Drone
Proximity Mine
Molotov Cocktail
C4
Claymore
Thermite
Throwing Knife
Drill Charge
Thermobaric
Throwing Star
Breacher Drone
Tactical Shock StickDecoy GrenadeStimSnapshot GrenadeTear GasFlash GrenadeEMD GrenadeBattle RageScatter MineSmokes (Hardpoint and Control Only)
Shock Stick
Decoy Grenade
Stim
Snapshot Grenade
Tear Gas
Flash Grenade
EMD Grenade
Battle Rage
Scatter Mine
Smokes (Hardpoint and Control Only)
Field Upgrades Tactical CameraInflatable DecoyDDOSDeployable CoverMunitions BoxLoadout DropPortable RadarTactical InsertionRecon DroneSmoke AirdropSuppression MineAnti-Armor RoundsHeartbeat SensorComm ScramblerMed BoxA.C.S.
Tactical Camera
Inflatable Decoy
DDOS
Deployable Cover
Munitions Box
Loadout Drop
Portable Radar
Tactical Insertion
Recon Drone
Smoke Airdrop
Suppression Mine
Anti-Armor Rounds
Heartbeat Sensor
Comm Scrambler
Med Box
A.C.S.
VestsEngineer VestDemolition VestCCT Comms VestOverkill VestGunner Vest
Engineer Vest
Demolition Vest
CCT Comms Vest
Overkill Vest
Gunner Vest
GlovesScavenger Gloves
Scavenger Gloves
GearControl ComlinkBone ConductionBlacklight FlashlightL/R DetectorThreat IdentificationData JackerSignal JammerHijacked IFF StrobeGhost T/V Camo
Control Comlink
Bone Conduction
Blacklight Flashlight
L/R Detector
Threat Identification
Data Jacker
Signal Jammer
Hijacked IFF Strobe
Ghost T/V Camo
Killstreak RestrictionsUAVMosquito DroneSam TurretBomb DroneCare PackageGuardian-SCCounter UAVCluster MinePrecision AirstrikeSAEMortar StrikeOverwatch HeloJuggernaut ReconWheelson-HSVTOL JetEmergency AirdropAdvanced UAVChopper GunnerGunshipCarpet BombRemote TurretSAE
UAV
Mosquito Drone
Sam Turret
Bomb Drone
Care Package
Guardian-SC
Counter UAV
Cluster Mine
Precision Airstrike
SAE
Mortar Strike
Overwatch Helo
Juggernaut Recon
Wheelson-HS
VTOL Jet
Emergency Airdrop
Advanced UAV
Chopper Gunner
Gunship
Carpet Bomb
Remote Turret
SAE
SR (SKILL RATING) & DIVISION OVERVIEW
Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.
All players begin our first Competitive Season in Bronze I with 0 SR.
Players increase their SR by winning matches and lose SR whenever they lose matches.
Both individual and team performance will impact how much SR you gain or lose per match. In higher Skill Divisions, team performance has a bigger impact on SR gained or lost so that all winning playstyles are more consistently rewarded.
Players can progress through eight Skill Divisions by reaching SR milestones: Bronze – Starting DivisionSilver – 900 SRGold – 2,100 SRPlatinum – 3,600 SRDiamond – 5,400 SRCrimson – 7,500 SRIridescent – 10,000 SRTop 250 – 10,000+ SR
Bronze – Starting Division
Silver – 900 SR
Gold – 2,100 SR
Platinum – 3,600 SR
Diamond – 5,400 SR
Crimson – 7,500 SR
Iridescent – 10,000 SR
Top 250 – 10,000+ SR
Division Tiers: All Divisions except for Iridescent have 3 Tiers – Tier I, Tier II & Tier III. Climb into higher Tiers as you advance your way through each Division.
Show Off Your Skill: It’s easy to see which Division someone is in in MWII Ranked Play. Your entire Rank Icon will change color and material depending on your current Skill Division. Your current Tier is also prominently shown in the center of your Rank icon.
End of Season Skill Setback: At the end of each Season, your ending Skill Division and Skill Division Tier will determine where you start the following season: Bronze through Crimson I Players are set back three (3) Tiers below where they finished in the previous season. Example: A Player ending Season 1 in Gold III will begin Season 2 in Silver III.Players Crimson II and above will start Season 2 in Diamond I. The highest starting position each Season is Diamond I.
Bronze through Crimson I Players are set back three (3) Tiers below where they finished in the previous season. Example: A Player ending Season 1 in Gold III will begin Season 2 in Silver III.
Example: A Player ending Season 1 in Gold III will begin Season 2 in Silver III.
Players Crimson II and above will start Season 2 in Diamond I. The highest starting position each Season is Diamond I.
The highest starting position each Season is Diamond I.
Top 250 Leaderboard & Division
The Top 250 Division returns, ranking the top 250 Ranked Play players in the world on an in-game Leaderboard that all players can view starting Day 1 of each season from within the Multiplayer Ranked Play lobby. Players will qualify for the Top 250 and appear on the Leaderboard as they surpass 10,000+ SR.The top 250 players with the highest SR above 10,000 will remain on the board and compete for 1st place over the remainder of the Season.
Players will qualify for the Top 250 and appear on the Leaderboard as they surpass 10,000+ SR.
The top 250 players with the highest SR above 10,000 will remain on the board and compete for 1st place over the remainder of the Season.
Play like the Pros, against the Pros: Top 250 Leaderboard will display CDL Team Affiliations and Profiles for current CDL Professional players and coaches. Keep track of your favorite players and teams and see how they stack up against the Ranked Play competition.
Ultimate Bragging Rights: In addition to new Rank and Seasonal Rewards in Modern Warfare 3, the #1 Ranked Play player will receive a unique, one-of-a-kind Calling Card and Emblem at the end of each Season.
RANKS & REWARDS OVERVIEW
MWIII Multiplayer Ranked Play offers a variety of valuable rewards available to players at launch and Season after Season.
Unlocked Rewards can be used in Modern Warfare III and Warzone. Unlock what the mode has to offer to show off your Rank and Skill wherever you play.
Ranks and Rank RewardsSeparate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s lifetime win total across their Ranked Play career.All players start at Rank 1 and can progress to Rank 50.Players increase their Rank by winning matches to earn Stars. Each win grants one (1) Star. Win enough matches and you’ll earn enough Stars to reach the next Rank.Every 5 Ranks players will progress their Rank icon and unlock a set of Rank rewards unique to that milestone along with a Calling Card that represents the player’s achieved Rank: Rank 5: MWIII Ranked Competitor Skin for use with both 2024 CDL Male & Female Operators on both Factions.Rank 10: MWIII Ranked Play Rank 10 Weapon CamoRank 15: ‘Iced Out’ Animated EmblemRank 20: ‘Bomb Squad’ Weapon CharmRank 25: ‘Lock it Down’ Weapon StickerRank 30: ‘Full Stack’ Animated EmblemRank 35: ‘Never Chalked’ Large Weapon DecalRank 40: ‘Top Fragger’ Weapon CharmRank 45: MWIII Ranked Play Rank 45 Weapon CamoRank 50: MWIII Ranked Veteran Emblem & Operator Skin for use with both CDL Male & Female Operators on both Factions.
Separate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s lifetime win total across their Ranked Play career.
All players start at Rank 1 and can progress to Rank 50.
Players increase their Rank by winning matches to earn Stars. Each win grants one (1) Star. Win enough matches and you’ll earn enough Stars to reach the next Rank.
Every 5 Ranks players will progress their Rank icon and unlock a set of Rank rewards unique to that milestone along with a Calling Card that represents the player’s achieved Rank: Rank 5: MWIII Ranked Competitor Skin for use with both 2024 CDL Male & Female Operators on both Factions.Rank 10: MWIII Ranked Play Rank 10 Weapon CamoRank 15: ‘Iced Out’ Animated EmblemRank 20: ‘Bomb Squad’ Weapon CharmRank 25: ‘Lock it Down’ Weapon StickerRank 30: ‘Full Stack’ Animated EmblemRank 35: ‘Never Chalked’ Large Weapon DecalRank 40: ‘Top Fragger’ Weapon CharmRank 45: MWIII Ranked Play Rank 45 Weapon CamoRank 50: MWIII Ranked Veteran Emblem & Operator Skin for use with both CDL Male & Female Operators on both Factions.
Rank 5: MWIII Ranked Competitor Skin for use with both 2024 CDL Male & Female Operators on both Factions.
Rank 10: MWIII Ranked Play Rank 10 Weapon Camo
Rank 15: ‘Iced Out’ Animated Emblem
Rank 20: ‘Bomb Squad’ Weapon Charm
Rank 25: ‘Lock it Down’ Weapon Sticker
Rank 30: ‘Full Stack’ Animated Emblem
Rank 35: ‘Never Chalked’ Large Weapon Decal
Rank 40: ‘Top Fragger’ Weapon Charm
Rank 45: MWIII Ranked Play Rank 45 Weapon Camo
Rank 50: MWIII Ranked Veteran Emblem & Operator Skin for use with both CDL Male & Female Operators on both Factions.
Season 1 RewardsIn addition to Rank Rewards, each Ranked Play Season will give players the opportunity to earn exclusive limited-time rewards.Throughout the Season 1, players can earn the following rewards: 5 Wins: ‘MWIII Season 1 Competitor’ Weapon Sticker10 Wins: ‘Pro Issue Gutter Knife’ Weapon Blueprint25 Wins: ‘Script Writer’ Weapon Charm50 Wins: ‘Built Different’ Large Weapon Decal75 Wins: ‘MWIII Ranked Play Season 1’ Loading Screen100 Wins: ‘MWIII Season 1 Ranked Veteran’ Weapon Camo
In addition to Rank Rewards, each Ranked Play Season will give players the opportunity to earn exclusive limited-time rewards.
Throughout the Season 1, players can earn the following rewards: 5 Wins: ‘MWIII Season 1 Competitor’ Weapon Sticker10 Wins: ‘Pro Issue Gutter Knife’ Weapon Blueprint25 Wins: ‘Script Writer’ Weapon Charm50 Wins: ‘Built Different’ Large Weapon Decal75 Wins: ‘MWIII Ranked Play Season 1’ Loading Screen100 Wins: ‘MWIII Season 1 Ranked Veteran’ Weapon Camo
5 Wins: ‘MWIII Season 1 Competitor’ Weapon Sticker
10 Wins: ‘Pro Issue Gutter Knife’ Weapon Blueprint
25 Wins: ‘Script Writer’ Weapon Charm
50 Wins: ‘Built Different’ Large Weapon Decal
75 Wins: ‘MWIII Ranked Play Season 1’ Loading Screen
100 Wins: ‘MWIII Season 1 Ranked Veteran’ Weapon Camo
End of Season Division RewardsAt the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season.Division SkinsEarn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone: Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season.Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward.
At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season.
Division SkinsEarn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone: Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season.Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward.
Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone: Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season.Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward.
Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season.
Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward.
Seasonal Division RewardsEach Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the player’s highest Skill Division reached that Season.The Season 1 rewards are as follows: Bronze: EmblemSilver: EmblemGold: ‘MWIII Season 1 Gold’ Weapon Charm and Animated EmblemPlatinum: ‘MWIII Season 1 Platinum’ Weapon Charm and Animated EmblemDiamond: ‘MWIII Season 1 Diamond’ Weapon Charm and Animated EmblemCrimson: ‘‘MWIII Season 1 Crimson’ Weapon Charm and Animated EmblemIridescent: ‘‘MWIII Season 1 Iridescent’ Weapon Charm, Animated Emblem, and Animated Calling CardTop 250: ‘‘MWIII Season 1 Top 250’ Weapon Charm, Animated Emblem, and Animated Calling Card
Each Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the player’s highest Skill Division reached that Season.
The Season 1 rewards are as follows: Bronze: EmblemSilver: EmblemGold: ‘MWIII Season 1 Gold’ Weapon Charm and Animated EmblemPlatinum: ‘MWIII Season 1 Platinum’ Weapon Charm and Animated EmblemDiamond: ‘MWIII Season 1 Diamond’ Weapon Charm and Animated EmblemCrimson: ‘‘MWIII Season 1 Crimson’ Weapon Charm and Animated EmblemIridescent: ‘‘MWIII Season 1 Iridescent’ Weapon Charm, Animated Emblem, and Animated Calling CardTop 250: ‘‘MWIII Season 1 Top 250’ Weapon Charm, Animated Emblem, and Animated Calling Card
Bronze: Emblem
Silver: Emblem
Gold: ‘MWIII Season 1 Gold’ Weapon Charm and Animated Emblem
Platinum: ‘MWIII Season 1 Platinum’ Weapon Charm and Animated Emblem
Diamond: ‘MWIII Season 1 Diamond’ Weapon Charm and Animated Emblem
Crimson: ‘‘MWIII Season 1 Crimson’ Weapon Charm and Animated Emblem
Iridescent: ‘‘MWIII Season 1 Iridescent’ Weapon Charm, Animated Emblem, and Animated Calling Card
Top 250: ‘‘MWIII Season 1 Top 250’ Weapon Charm, Animated Emblem, and Animated Calling Card
Ranked Play First Place: The player who finishes Season 1 in the #1 position on the Top 250 Leaderboard will receive an animated unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.
COMPETITIVE INTEGRITY FEATURES
Penalties & Suspensions: Players who disconnect or quit matches will receive SR penalties as well as temporary suspensions, with escalating penalties for repeat offenders.
SR Forgiveness: If a matchmade player disconnects or quits in the middle of the match, all team members outside of that player’s party will not lose ANY SR. It is still possible to earn SR if players can overcome their disadvantage, but a loss at a numerical disadvantage will not yield SR loss for players outside of the leaving player’s party.
It is still possible to earn SR if players can overcome their disadvantage, but a loss at a numerical disadvantage will not yield SR loss for players outside of the leaving player’s party.
Match Cancel: If a player quits or disconnects before the start of a match, the match will be canceled and will not count. The remaining players will be returned to the main menu.
Professional Conduct Only: Friendly Fire is enabled in Ranked Play per CDL rules. Repeated Friendly Fire will result in players being kicked from games and receiving penalties and suspensions.
Demotion Protection: After advancing to a higher Skill Division, players will be granted temporary Demotion Protection and will not lose any SR within the first three games in the new Division. Following that initial protection, if players were to lose enough SR to be demoted, they will first be dropped to the minimum threshold of their current Skill Division instead of being demoted. Losing their next match will result in a demotion. Demotion Protection is also applied for the player’s first 3 games of each Ranked Play Season.
Demotion Protection is also applied for the player’s first 3 games of each Ranked Play Season.
Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used: Bronze – Platinum: Can party up without any restrictionsDiamond: Can party within 2 Skill DivisionsIridescent (Including Top 250) & Crimson: Can party with players within 1 Skill Division
Bronze – Platinum: Can party up without any restrictions
Diamond: Can party within 2 Skill Divisions
Iridescent (Including Top 250) & Crimson: Can party with players within 1 Skill Division
ADDITIONAL SOCIAL FEATURES
Hot Streaks: Win 3 Ranked Play games in a row over a short period of time to earn Victory Streak Flames that appear behind your Rank Icon in the lobby and in-game. Extend your win streak to progress the flames. Victory Streak Flames expire when you lose or after 72 hours without playing a Ranked Play match. Go on a roll and the competition will know the heat is coming. (Stay Spicy!)
Social Profile: Rank Play icons will be added to your Social profile to identify your Ranked Play Skill Division and Rank anywhere your profile is viewed across Modern Warfare III and Warzone.
ZOMBIES
SEASON 1 RELOADED CONTENT
New Warlord: Dokkaebi
Operators will find Dokkaebi’s fortress at the top of a skyscraper in Zaravan City. A technological savant, the Warlord uses drones, turrets, and a Wheelson as her main line of defense.
A technological savant, the Warlord uses drones, turrets, and a Wheelson as her main line of defense.
GAMEPLAY
Contracts
Aether Extraction Players can now move immediately after successfully interacting with Aether Extractors.
Players can now move immediately after successfully interacting with Aether Extractors.
Eliminate Bounty Target Addressed an issue that allowed HVTs to spawn inside of locked Mercenary Strongholds.
Addressed an issue that allowed HVTs to spawn inside of locked Mercenary Strongholds.
Field Upgrades
Addressed an issue that prevents players from using Field Upgrades when wielding the Dual Kodachis.
General
Addressed an issue that allowed players to damage other players in Modern Warfare Zombies.
Closed an exploit that allowed players to carry more than two weapons at a time.
Addressed an issue that would create a Contraband copy of Insured Slot 2 when it was equipped as a Secondary Weapon.
ENEMIES
Terminus Outcomes
Sentry Turrets Sentry Turrets are now EMP’d when shot by the Stormender.
Sentry Turrets are now EMP’d when shot by the Stormender.
ALLIES
Zombies
Hell Hounds Friendly (Pet) Hell Hounds will now heal newly added squad members.Friendly (Pet) Hell Hounds will now retain their name and level when traveling to the Dark Aether.
Friendly (Pet) Hell Hounds will now heal newly added squad members.
Friendly (Pet) Hell Hounds will now retain their name and level when traveling to the Dark Aether.
WEAPONS
» Assault Rifle «
RAM-7Addressed an issue that prevented players from equipping the base RAM-7 weapon in the insured slot.
Addressed an issue that prevented players from equipping the base RAM-7 weapon in the insured slot.
EQUIPMENT
Tactical Equipment
Decoy Grenades Increased Decoy Grenade duration from 6 seconds to 8
Increased Decoy Grenade duration from 6 seconds to 8
Cymbal Monkey Increased the Cymbal Monkey duration from 8.5 seconds to 10.5.The Cymbal Monkey will now attract Hell Hounds.
Increased the Cymbal Monkey duration from 8.5 seconds to 10.5.
The Cymbal Monkey will now attract Hell Hounds.
CUSTOMIZATION
Bone Collector Operator SkinThis skin now appears correctly in the Strike Team menu.
This skin now appears correctly in the Strike Team menu.
Sleigh Operator SkinThis skin now appears correctly in the Strike Team menu.
This skin now appears correctly in the Strike Team menu.
UI/UX
Leave SquadPlayers can now choose to leave their squad.
Players can now choose to leave their squad.
Mission Progression NotificationsPlayers will now be notified of certain progression milestones when completing Missions. Example: A Mission step that requires players to kill 50 enemies will now notify players at 10, 20, 30, and 40 kills.
Players will now be notified of certain progression milestones when completing Missions. Example: A Mission step that requires players to kill 50 enemies will now notify players at 10, 20, 30, and 40 kills.
Example: A Mission step that requires players to kill 50 enemies will now notify players at 10, 20, 30, and 40 kills.
GeneralAddressed an issue that prevented players from being notified that they earned the ‘House Cleaner’ Calling Card.
Addressed an issue that prevented players from being notified that they earned the ‘House Cleaner’ Calling Card.
STABILITY
Added various crash and stability fixes.
GLOBAL
The content covered in the following section pertains to all Call of Duty Modern Warfare III products including, but not limited to, Warzone.
CUSTOMIZATION
Adjusted geometry and appearance of the Gaia and Gaia BlackCell Operator Skins in an effort to increase visibility.
Familiar Camo in the Poison Frogs category will now appear as intended once equipped.
Unobtainable Calling Cards are no longer displayed in the Premium category.
Equip to All button from Battle Pass will now ensure customizations are applied in Private Match.
Fixed an error that prevented the Endowment Direct Action Pack to be purchased.
Resolved and issue in which several Camos failed to apply to the Holger 26 LMG.
Resolved an issue in which users were unable to navigate through an Operator’s skins while using a controller.
The “Fossilized” Weapon Blueprint no longer displays inconsistent camo coverage.
Several errors have been resolved that blocked players from equipping various Weapon Blueprints: Bone Structure Weapon Blueprint for the DG-58 LSW Light Machine Gun.Lethal Expression Weapon Blueprint from the Color Blocked bundle.Blam Blam Weapon Blueprint from the Sketched Out: Tracer Pack.Empire Guardian Blueprint from the Aztec Codex Weapon Bundle.
Bone Structure Weapon Blueprint for the DG-58 LSW Light Machine Gun.
Lethal Expression Weapon Blueprint from the Color Blocked bundle.
Blam Blam Weapon Blueprint from the Sketched Out: Tracer Pack.
Empire Guardian Blueprint from the Aztec Codex Weapon Bundle.
WARZONE
The content covered in the following section pertains primarily to Call of Duty Warzone.
MAPS
Night Vision Gulag New VariantPlayers who enter the NV Gulag will be given night vision goggles when they enter the arena.Players will utilize the same list of weapon loadouts as the normal gulag.All existing Gulag Public Events, like “Go Again” and “Locked & Loaded”, also have a chance to occur in the NV Gulag.The NV Gulag appears at random and is a rare and special occurrence.
Players who enter the NV Gulag will be given night vision goggles when they enter the arena.
Players will utilize the same list of weapon loadouts as the normal gulag.
All existing Gulag Public Events, like “Go Again” and “Locked & Loaded”, also have a chance to occur in the NV Gulag.
The NV Gulag appears at random and is a rare and special occurrence.
The NV Gulag is one of the new additions to the overall Gulag experience for Warzone, complimenting the new Public Events direction. With this new entry, we are adding a Gulag experience that manifests changes to the visuals and gameplay. The NV Gulag brings opportunities for new stories and new ways of approaching the “fight” to return to the Warzone, where it’s no longer just based on who gets a visual on the other player first but who has the better positioning and the ability to disappear – a critical gameplay element in any Battle Royale. Prepare to out-position the enemy!!
Overall Map PolishIn an effort to provide players with a smoother, more immersive experience, our teams have put in extensive effort towards identifying and addressing various concerns with map geometry. We’re happy to share that thus far we’ve… Fixed over 50 mantle spotsFixed over 50 mounting spotsFixed over 150 areas affected by clippingFixed over 20 known, exploitable areasImproved lighting in 43 buildings
In an effort to provide players with a smoother, more immersive experience, our teams have put in extensive effort towards identifying and addressing various concerns with map geometry. We’re happy to share that thus far we’ve… Fixed over 50 mantle spotsFixed over 50 mounting spotsFixed over 150 areas affected by clippingFixed over 20 known, exploitable areasImproved lighting in 43 buildings
Fixed over 50 mantle spots
Fixed over 50 mounting spots
Fixed over 150 areas affected by clipping
Fixed over 20 known, exploitable areas
Improved lighting in 43 buildings
MODES
Part of our commitment to Warzone is the continuous monitoring of community sentiment, player engagement data, and the pursuit of fun, new experiences. Among the recent additions, Urzikstan Resurgence stands out, having garnered unprecedented engagement from a Resurgence mode on a big map. We understand that with a large, diverse player base comes varied preferences, but we prioritize introducing and rotating in modes that perform exceptionally well to ensure an enjoyable gaming experience for as many players as we can reach.
PLAYLIST
For information about upcoming Playlists, XP events, and more, please check out the dedicated Warzone Trello Board.
WEAPONS
Weapon Adjustments
In Season 1, we witnessed a number of powerful builds across the entire spectrum of weapon classes. With this update, we’re taking a close look at some of the notable standouts, while giving some much needed attention to those which might need help. In an update coming in the near future, we’ll also be shipping additional changes to the MTZ Interceptor (MWIII) and reducing the medium-to-long range viability of the WSP Swarm (MWIII).
» Assault Rifle «
Holger 556 (MWIII)Max Damage increased to 35, up from 32
Max Damage increased to 35, up from 32
M13B (MWII)Max Damage reduced to 23, down from 25Near-Mid Damage reduced to 21, down from 24Min Damage reduced to 19, down from 22
Max Damage reduced to 23, down from 25
Near-Mid Damage reduced to 21, down from 24
Min Damage reduced to 19, down from 22
MCW (MWIII)Max Damage increased to 28, up from 24Near-Mid Damage increased to 24, up from 2016.5” MCW Cyclone Long Barrel Damage range benefits reduced by 6%Velocity benefits reduced by 7%Hip fire and tac-stance penalty reduced by 5%Sprint to Fire penalty increased by 1%RB Regal Heavy Stock Gun kick benefit reduced by 11%Horizontal and vertical benefit reduced by 5%Mobility penalties increased by 3%Sprint to Fire penalty increased by 1%
Max Damage increased to 28, up from 24
Near-Mid Damage increased to 24, up from 20
16.5” MCW Cyclone Long Barrel Damage range benefits reduced by 6%Velocity benefits reduced by 7%Hip fire and tac-stance penalty reduced by 5%Sprint to Fire penalty increased by 1%
Damage range benefits reduced by 6%
Velocity benefits reduced by 7%
Hip fire and tac-stance penalty reduced by 5%
Sprint to Fire penalty increased by 1%
RB Regal Heavy Stock Gun kick benefit reduced by 11%Horizontal and vertical benefit reduced by 5%Mobility penalties increased by 3%Sprint to Fire penalty increased by 1%
Gun kick benefit reduced by 11%
Horizontal and vertical benefit reduced by 5%
Mobility penalties increased by 3%
Sprint to Fire penalty increased by 1%
» Battle Rifle «
MTZ 762 (MWIII) Max Damage reduced to 42, down from 45Near-Mid Damage reduced to 38, down from 42Min Damage reduced to 34, down from 37
Max Damage reduced to 42, down from 45
Near-Mid Damage reduced to 38, down from 42
Min Damage reduced to 34, down from 37
» Light Machine Gun «
Bruen MK9 (MWIII)Max Damage reduced to 28, down from 32Min Damage reduced to 26, down from 28
Max Damage reduced to 28, down from 32
Min Damage reduced to 26, down from 28
DG LSW (MWIII)Max Damage reduced to 29, down from 33Min Damage reduced to 27, down from 29
Max Damage reduced to 29, down from 33
Min Damage reduced to 27, down from 29
Puleymont AMP (MWIII)Max Damage reduced to 38, down from 40Min Damage reduced to 34, down from 36
Max Damage reduced to 38, down from 40
Min Damage reduced to 34, down from 36
TAQ Eradicator (MWIII)Max Damage reduced to 28, down from 33Min Damage reduced to 24, down from 25
Max Damage reduced to 28, down from 33
Min Damage reduced to 24, down from 25
» Submachine Gun «
AMR9 (MWIII)Max Damage increased to 31, up from 28Near-Mid Damage increased to 27, up from 25Min Damage increased to 25, up from 23
Max Damage increased to 31, up from 28
Near-Mid Damage increased to 27, up from 25
Min Damage increased to 25, up from 23
ISO 9mm (MWII)Max Damage reduced to 21, down from 24Near-Mid Damage reduced to 17, down from 19Mid Damage reduced to 15, down from 16Far-Mid Damage reduced to 12, down from 13
Max Damage reduced to 21, down from 24
Near-Mid Damage reduced to 17, down from 19
Mid Damage reduced to 15, down from 16
Far-Mid Damage reduced to 12, down from 13
Rival-9 (MWIII)Slight reduction in horizontal recoilMTZ Marauder Stock Fire aim stability benefit reduced by 5%
Slight reduction in horizontal recoil
MTZ Marauder Stock Fire aim stability benefit reduced by 5%
Fire aim stability benefit reduced by 5%
Striker 9 (MWIII)Near-Mid Damage increased to 27, up from 25Min Damage increased to 23, up from 20
Near-Mid Damage increased to 27, up from 25
Min Damage increased to 23, up from 20
» Sniper Rifle «
KATT-AMR (MWIII)ZANG-34 Barrel Damage Range Benefits reduced by 9%Velocity Benefit reduced by 8%
ZANG-34 Barrel Damage Range Benefits reduced by 9%Velocity Benefit reduced by 8%
Damage Range Benefits reduced by 9%
Velocity Benefit reduced by 8%
Attachment Adjustments
» Ammunition «
.50 Cal Spire Point RoundsDamage Range Benefit increased by 2%Velocity Benefit reduced by 19%
Damage Range Benefit increased by 2%
Velocity Benefit reduced by 19%
.410 Gauge Dragon’s BreathNear-Mid Damage Range reduced by 12%Mid Damage Range reduced by 10%
Near-Mid Damage Range reduced by 12%
Mid Damage Range reduced by 10%
12 Gauge Dragon’s BreathNear-Mid Damage Range reduced by 8%Mid Damage Range reduced by 10%
Near-Mid Damage Range reduced by 8%
Mid Damage Range reduced by 10%
» Laser «
SL Razorhawk Laser LightIncreased ADS Speed Benefit by 4.5%Increased Sprint to Fire Benefit by 7%
Increased ADS Speed Benefit by 4.5%
Increased Sprint to Fire Benefit by 7%
FSS OLE-V LaserReduced the ADS Speed Benefit by 2%Reduced the Sprint to Fire Benefit by 4%
Reduced the ADS Speed Benefit by 2%
Reduced the Sprint to Fire Benefit by 4%
FTAC Grimline LaserReduced the Sprint to Fire Benefit by 7%
Reduced the Sprint to Fire Benefit by 7%
Verdant Hook Box LaserIncreased the Sprint to Fire Benefit by 3%
Increased the Sprint to Fire Benefit by 3%
» Muzzle «
XRK Nightfall SupressorDamage Range Benefit reduced by 5.5%Velocity Benefit reduced by 8%Recoil Benefit reduced by 3%ADS Penalty increased by 7%Sprint to Fire Penalty increased by 3%
Damage Range Benefit reduced by 5.5%
Velocity Benefit reduced by 8%
Recoil Benefit reduced by 3%
ADS Penalty increased by 7%
Sprint to Fire Penalty increased by 3%
GAMEPLAY
Champion’s QuestChampion’s Quest makes its debut in Urzikstan with some new tricks up its sleeve to test the very best players in the Warzone.New steps to acquire each element will push you to your limit, and keep the action hot and spicy, just the way we like it.To earn Champion’s Quest tokens: Win 30 games total within a season, or 5 consecutive matches, whichever comes first! Only one token can be held at a time.The previously mentioned “Steal” mechanic will arrive in a later season, details on how this works will be released alongside. Needless to say, we’re eager to see who the first victors are with this new experience. !
Champion’s Quest makes its debut in Urzikstan with some new tricks up its sleeve to test the very best players in the Warzone.
New steps to acquire each element will push you to your limit, and keep the action hot and spicy, just the way we like it.
To earn Champion’s Quest tokens: Win 30 games total within a season, or 5 consecutive matches, whichever comes first! Only one token can be held at a time.
Only one token can be held at a time.
The previously mentioned “Steal” mechanic will arrive in a later season, details on how this works will be released alongside. Needless to say, we’re eager to see who the first victors are with this new experience. !
Deployable Buy StationsLoot underneath a Deployed Buystation will be removed to prevent overlap and difficulties interacting with the device. The radius of this removal is slightly larger than the device itself.
Loot underneath a Deployed Buystation will be removed to prevent overlap and difficulties interacting with the device. The radius of this removal is slightly larger than the device itself.
Black SitesWe’ve updated the spawn behavior of Black Sites so that they’re more focused towards the center of a circle.By proxy, this should fix an issue where Black Sites would shut down too fast by being in the Gas earlier than intended.
We’ve updated the spawn behavior of Black Sites so that they’re more focused towards the center of a circle.
By proxy, this should fix an issue where Black Sites would shut down too fast by being in the Gas earlier than intended.
ZiplinesImproved the ability to interact and attach to Ziplines.Changed interaction behavior to allow Players to loot items on the ground near a Zipline.
Improved the ability to interact and attach to Ziplines.
Changed interaction behavior to allow Players to loot items on the ground near a Zipline.
Tracker GrenadeFixed an issue with the Tracker Grenade incorrectly showing up as a Snapshot grenade on the loot card.
Fixed an issue with the Tracker Grenade incorrectly showing up as a Snapshot grenade on the loot card.
Underwater RebreatherFixed an issue with the rebreather that would make using it more difficult. The item should now have all 4 of its charges available from the start.
Fixed an issue with the rebreather that would make using it more difficult. The item should now have all 4 of its charges available from the start.
Vehicle RespawnVehicles will now respawn after being destroyed.
Vehicles will now respawn after being destroyed.
Covert Exfil and Weapon Case UpdateStay tuned for further details on the previously announced Covert Exfil and Weapon Case features, set for release in future.
Stay tuned for further details on the previously announced Covert Exfil and Weapon Case features, set for release in future.
PERKS
E.O.D. E.O.D. will now clamp damage to 120, down from 150.
E.O.D. will now clamp damage to 120, down from 150.
Quick FixFixed an issue preventing health regeneration to occur after inserting an Armor Plate.
Fixed an issue preventing health regeneration to occur after inserting an Armor Plate.
KILLSTREAKS
Bomb DroneIncreasing the warning range to 14 meters, up from 6 meters.
Increasing the warning range to 14 meters, up from 6 meters.
UI/UX
Altitude Arrow Improvements Quality of LifeWe’ve made improvements to the way that altitude arrows appear above and below icons on the mini map and tac map to help players better navigate their way towards objectives.
We’ve made improvements to the way that altitude arrows appear above and below icons on the mini map and tac map to help players better navigate their way towards objectives.
AUDIO
Our audio team has been diligently working on making adjustments to the audio experience in Warzone. In addition to the changes outlined below, we are actively exploring further improvements, with some planned for parachutes in an upcoming season.
Audio OcclusionImprovements have been made to audio occlusion on Urzikstan.
Improvements have been made to audio occlusion on Urzikstan.
Plane AudioAdjustments have been made to the audio on the Infil/Exfil airplane.
Adjustments have been made to the audio on the Infil/Exfil airplane.
Music ChannelsAdjusted cinematic music so that it is no longer entirely on gameplay channels, rather than cine.
Adjusted cinematic music so that it is no longer entirely on gameplay channels, rather than cine.
Allied SoundsReduced the volume of friendly Slides, Jumps and Lands to better distinguish between friendly and enemy behavior.
Reduced the volume of friendly Slides, Jumps and Lands to better distinguish between friendly and enemy behavior.
BUG FIXES
Fixed an issue that allowed Players to clip through geometry while using a Ziplines or Ascender.
Fixed an issue causing a player to get stuck in a loop and preventing them from being revived if they were downed while plating.
Fixed an issue preventing equipped Gulag tokens from awarding cash when the Gulag closes.
Fixed an issue that allowed Loadout duplication if a player left a match.
Fixed an issue preventing Bomb Drones from appearing on the mini map or tac map.
Fixed an issue that prevented the squad widget from updating correctly when a player leaves.
Fixed an issue causing the train and cash drop icons to be missing from the tac map in Urzikstan Resurgence.
Fixed an issue where players matchmaking in uneven party sizes would not see each other in the squad widget.
Fixed an issue causing player statistics to not track properly if they left a match prior to the end of the Exfil sequence.
Fixed an issue causing active players to be kicked out of Plunder matches for wrongly being flagged as AFK.
Fixed an issue causing inconsistent behavior when dropping ammo types from inventory.
Fixed an issue causing a delay for the loot crate markers to appear after picking up a Scavenger Contract.
Fixed an issue with Scavenger caches causing the mission to select cache locations too close to one another.
Fixed an issue causing incorrect descriptions to appear for some Perks.
Fixed an issue preventing vehicles from respawning in a match.
Fixed an issue preventing the maps in the rotation playlist from appearing on the menu.
Fixed various issues causing players to encounter dev errors or unspecified client crashes while attempting to play Battle Royale modes.
Fixed an issue causing doors on certain buildings to behave erratically.
Fixed an issue causing Black Site keys to spawn in unintended modes.
Fixed an issue causing Stronghold loot caches to spawn in unintended locations.
Fixed an issue preventing Faculty from causing a delay to Cluster Mine and Suppression Mine activation.
Fixed an issue preventing players from choosing to stow select items while the Backpack was full.
Fixed an issue causing an incorrect number of equipped and reserve Armor Plates to appear while spectating a player.
Fixed an issue preventing Elimination Bounty targets from appearing on the Mini Map.
Fixed an issue preventing the party leader from joining a match despite the rest of the party successfully doing so.
Fixed an issue with Backpack navigation and management while it was full.
Fixed an issue causing players to spawn into a match with a loadout different from the one selected in the live lobby.
Fixed an issue causing players to be redeployed under the map in Resurgence Modes.
Fixed an issue causing some weapon models to disappear while aiming down sights.
Fixed an issue with the number of available charges after deploying the Rebreather Field Upgrade.
Fixed an issue causing all Voice Chat to be disabled even if the player has it enabled.
Fixed an issue causing squad widget information icons to overlap with the health bar.
Fixed an issue that was wrongly awarding players the Pacifist accolade.
Fixed an issue allowing players to skip animations while using the Portable Redeploy Drone.
Fixed an issue causing Ping markers on the compass at the top of the player screen to appear under the compass text.
Fixed an issue allowing the Heartbeat Sensor to be used after the battery is depleted.
Fixed an issue with text overlap on the menu for challenges and tokens.
Fixed an issue causing the Gas Mask HUD effect to remain on screen after stowing or unequipping the Gas Mask.
Fixed an issue that caused players to lose the Gulag match despite successfully using the vertical ascender during overtime.
Fixed an issue causing playlist buttons to queue a player for modes other than the intended one.
Fixed an issue preventing the countdown sound and text from appearing in the live lobby.
Fixed an issue causing a dev error when attempting to rejoin a Private Match.
Fixed an issue causing incorrect player levels to appear on Calling Cards after having been eliminated.
Fixed an issue causing Field Upgrades to disappear while looted during an active DDOS.
Fixed an issue causing missing or incorrect Mode names in the Private Match menu.
Fixed several issues causing clipping or improper placement of weapon parts while in an Operator’s hands.
Fixed several issues with improper texture or model behavior for various Operators and Vehicles.
Fixed an issue causing improper floating loot card overlap.
Fixed several issues with weapon Blueprint textures and lighting.
Fixed an issue causing incorrect or missing text while sending whispers via the social menu.
Fixed an issue in the leaderboard causing “Highest Winstreak” to appear as “Highest Killstreak”.
Fixed an issue preventing the progress bar from appearing during a Data Heist Public Event.
Fixed an issue causing the menu to perform poorly or occasionally black screen.
Fixed an issue that would kick the player back to the main menu while navigating Operator selection.
Fixed an issue causing assimilation options to appear on the ping wheel while a player was downed.
Fixed an issue causing extended respawn times in the live lobby following multiple deaths.
Fixed an issue causing weapon reserve ammunition to appear on the Gunsmith menu.
Fixed an issue that would cause unintended behavior during infil if a player was previously tethered to an ascender.
Fixed an issue causing Plate Carriers to appear in game as Armor Vests.