Categories: Action, RPG
Meta Score: 62
Store: Silverfall (Price: $ 0,63)
User Score: 69.0
Platform: PC, PSP
Publisher Names: Focus Home Interactive
Support Language: English, French, German, Italian, Spanish – Spain
Publish Date: 2007-03-20

ScreenShots:

PC Requirements:

Minimum:

  • Windows® XP
  • Intel Pentium 4 2.8 Ghz or AMD Athlon XP +2800 higher
  • 512 MB RAM
  • ATI Radeon 9800 256MB VRAM or Nvidia 6600 GT with 256 MB of VRAM or better
  • DirectX version 9.0c-compatible sound card
  • DirectX® 9.0c
  • Network Interface (only for multiplayer games)
  • 10 GB available HD space

Recommended:

  • Intel Pentium 4 3 Ghz or AMD Athlon XP +3000
  • 1 GB RAM
  • 256MB ATI Radeon X850 or Nvidia GeForce 6800GT

Description

Set in a world of fantasy dominated by the great, opposing powers of technology and nature, Silverfall gamers must choose between these forces in order to conquer all forthcoming quests and save the principal city from falling. Two companions will accompany them on their journey through the fascinating world of Nelwë. Decision-making is key throughout the game, as players’ choices impact both storyline and accumulation of skills. Features a vast, open fantasy universe offering complete freedom, from the flying zeppelin city of Cloudworks to the mage volcano of Brazer. 150+ creatures and bosses. Ability to create your own character from a choice of four races and release your inner beast by transforming into a fearsome, flesh rending were-beast. Capability of building your team of two from a choice of eight companions. Each of them has their own story, background, abilities and can endow you with quests. The way you treat them will alter their loyalties – they can become your friend for life or even a lover. Manage your character’s evolution by choosing from 130+ skills and spells. Create precisely the character you want to play and adapt it to your style of play. Two multiplayer modes – the first allows the player to connect to any party, compose their team and play in co-op or PVP (up to eight players); the second sees the player compose a team at the beginning and play through the entire story together. [Atari]

Positive Comment(s)

The number of choices are amazing; from armor, to skill set, and NPC party members you have thousands of possible choices.84GamingTrend
Its skill tree, with powers dependent on the levels of other abilities, provides an innovative approach even though it can be viewed as limiting from a certain perspective.80GameDaily

Negative Comment(s)

Much care has been taken with character, monster and environment design, so even if it is all a bit boring and repetitive, and insists on making obvious statements, it sure is pretty to look at.75GameWatcher
The game has a few problems but has a nice backdrop of multiplayer options, including mods, and has a nice look.73GameZone
With a little more polish, Silverfall could have made a run at toppling the genre’s heavyweights. [June 2007, p.68]72PC Gamer
Silverfall doesn’t offer anything dynamically new, but it’s a fun world full of things to whack with a satisfying storyline and well thought out characters and skill development.70GamesRadar+
An unexpectedly charming diversion of a game, but one that ultimatey fails to deliver on its early promise. A shame, really. [Apr 2007, p.62]68PC Format
While Silverfall’s artictic style and nature vs technology theme do set it aside from its rivals, the game still feels a bit rough around the edges. [May 2007, p.70]65PC Zone UK
It’s not a bad game, but Silverfall’s enormous potential and pretty graphics are overshadowed by its weak story, poor interface, and frustrating design elements.65GameSpot
There are better titles on the shelf(and on this page)for fans of the form to be spending their money on. [Apr 2007, p.64]60Play Magazine
The story is compelling enough to keep the interest of the story driven player, while adequately supplying the action enthusiast plenty to do.60Cheat Code Central
It’s sad when the best thing you can say for a game is that it’s not broken, but that’s about as positive as I can be about Silverfall. [May 2007, p.93]60Game Informer

By marcela Diay

Despite her humble beginnings, Marcela Diay has spectacularly transcended the gaming world. From her childhood years spent immersed in video games, Marcela has reached for the stars and achieved the heights of success, becoming a true role model for gamers around the globe. From honing her skills on a simple handheld console, Marcela has progressed to writing extraordinary reviews, producing fascinating editorials, and ultimately obtaining the respected position of editor of the magazine's game section. Her remarkable journey serves as a beacon of hope, demonstrating how with intense passion and hard work, anything is possible.