POWDR
Strike On the Monster - Pacific Strike '85 || Sea Power Gameplay
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About POWDR
A GPU-ACCELERATED PARTICLE SANDBOX
Experiment with a deeply interactive world of powders, liquids, gases, heat, pressure, combustion, and destruction. Simulate up to 1 MILLION PARTICLES (performance dependent on varying computer hardware)
SIMULATE DYNAMIC FLUIDS
Flood the world with water, oil, acid, nitro, molten materials, and more.
BUILD WORLDS ONE PARTICLE AT A TIME
Pour shifting landscapes of sand, soil, stone, snow, and other granular materials.
CREATE DYNAMIC LIFE
Grow forests from individual seeds and populate your world with autonomous stickmen. They explore the environment, react to danger, gather resources, and work together to construct procedural buildings and settlements.
BUILD, BURN, AND DESTROY
Test the limits with fire, volatile materials, and environmental forces.
UNLEASH TOTAL DESTRUCTION
Launch explosive and kinetic missiles, call down orbital beams, detonate nuclear weapons, or create a growing black hole that tears the surrounding world apart.
FEATURES
GPU-accelerated simulation with a maximum of 1,000,000 active particles
Unlocked framerate
More than 40 powders, liquids, gases, solids, molten materials, plasma, fire, and more
Heat, pressure, combustion, phase changes, and material reactions
Dynamic forces, vortices, attractors, and repulsors
Autonomous stickmen with exploration and construction behavior
Procedurally generated houses, towers, wells, bridges, windmills, and other structures
Destructive weapons including missiles, nuclear strikes, orbital beams, and black holes
Growing vegetation and reactive environments
Day-and-night cycle
Scene saving and loading
Multiple simulation and performance settings
Screenshots
System Requirements
PC
Minimum
Minimum: OS *: Windows XP, Vista, 7 Processor: 3.0 GHz Memory: 4 GB RAM Graphics: Direct X11 Compatible Card DirectX: Version 11 Storage: 1 GB available space Sound Card: N/A VR Support: N/A Additional Notes: N/A