Need for Games

ΠΟΛΙΣ — Athens

Συλλαμβάνεσαι! - Police Simulator: Patrol Officers | LegitGamingGR

Uploaded by Auto-imported

About ΠΟΛΙΣ — Athens

ΠΟΛΙΣ is a single-city historical strategy game set in classical Athens. You take the city from Solon's reforms (594 BC) to the Lamian War and the end of the democracy (322 BC) — one complete, unbroken arc of 272 years.

This is not a sandbox. History has a current, and it runs toward 322 BC. Persia withdraws, Sparta endures, Macedon rises, Chaeronea falls in 338, the democracy ends in 322 — and no internal policy can wash those away. What you *can* change is everything in between: who holds power, which faction prevails, whether the gods favour you, how the empire's silver is spent. Even the great counterfactuals of history — making peace at Pylos, vetoing the Sicilian Expedition, holding the line at Aegospotami — are on the table, but only as steeply-priced gambles that converge back to 322 BC.

The event illustrations throughout are public-domain paintings on classical themes; the city itself is reconstructed in a clean 3D style.

**Features**

**272 years, one city** — a complete historical arc with 332 researched events, from the archaic reforms to the Persian Wars, the age of Pericles, the Peloponnesian War, and the Macedonian dawn.

**Tension, not number-walls** — balance the pull of aristocratic families, the favour of the Olympian gods, and the demands of the Delian and Second Athenian Leagues. Every gain is bound to a cost.

**Statesmen with stories** — appoint historical figures, weather their ambition and the envy of rivals, face ostracism and impeachment.

**107 public-domain paintings on classical themes** illustrate the events — drawn from museum collections in the public domain (not original artwork), each shown in a gilded frame and an in-engine sketch variant.

**Nine languages** — English, Simplified Chinese, Traditional Chinese, Japanese, German, French, Spanish, Brazilian Portuguese, Russian.

**3D Athens** — an archaeologically-minded reconstruction of the city: the Acropolis on its limestone crag, the Agora, the Long Walls to Piraeus, the rivers of the Attic plain.

**A shareable epitaph card** seals each playthrough; emergent endings and meme achievements reward replaying the same arc a different way.

**For the hardcore: Ironman** — achievements are earned only in Hard + Ironman: a single ever-overwritten save, no reloading, your choices final. Normal mode plays freely with full saves for everyone else.

Screenshots

System Requirements

PC

Minimum

Minimum: OS: Windows 10 64-bit or later Processor: Dual-core 2.0 GHz (Intel Core i3 / AMD equivalent or better) Memory: 4096 MB RAM Graphics: Vulkan 1.0–capable GPU with 1GB VRAM (e.g. NVIDIA GTX 660 / AMD Radeon HD 7850 / Intel UHD 620 or newer integrated graphics) Storage: 1024 MB available space Sound Card: DirectX-compatible sound card

Recommended

Recommended: OS: Windows 10/11 64-bit Processor: Quad-core 2.5 GHz+ (Intel Core i5 / AMD Ryzen 5 or better) Memory: 8192 MB RAM Graphics: NVIDIA GTX 1050 / AMD RX 560 / Intel Iris Xe or better, 2GB+ VRAM Storage: 2048 MB available space Sound Card: DirectX-compatible sound card

Linux

Minimum

Minimum: OS: SteamOS 3.x / Ubuntu 20.04 LTS 64-bit or newer (requires a Vulkan 1.0 driver — Mesa RADV/ANV or proprietary NVIDIA driver) Processor: Dual-core 2.0 GHz Memory: 4096 MB RAM Graphics: Vulkan 1.0–capable GPU with 1GB VRAM (verified running on Steam Deck at 1280×800) Storage: 1024 MB available space Sound Card: ALSA/PulseAudio compatible Additional Notes: Verified running on Steam Deck. This game is designed mouse-and-keyboard-first; gamepad mapping is limited. Playable via Deck touchscreen/trackpads.

Recommended

Recommended: OS: SteamOS 3.x / Ubuntu 20.04 LTS 64-bit or newer (requires a Vulkan 1.0 driver — Mesa RADV/ANV or proprietary NVIDIA driver) Processor: Quad-core 2.5 GHz+ Memory: 8192 MB RAM Graphics: Discrete GPU with 2GB+ VRAM Storage: 2048 MB available space Sound Card: ALSA/PulseAudio compatible Additional Notes: Verified running on Steam Deck. This game is designed mouse-and-keyboard-first; gamepad mapping is limited. Playable via Deck touchscreen/trackpads.