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HALFTIME Manager

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About HALFTIME Manager

Your Club. Your Tactics. Your Football Story.

A classic football manager that does none of the work for you. You take charge of a club, pick the lineup, fine-tune the tactics, expand your stadium and grounds, and build the club up over the years.

What Makes HALFTIME Different

  • No hidden dice rolls - the simulation is calibrated against real seasons and fully reproducible: the same savegame and the same decisions give the same result. If you win, it was you.

  • Test runs before kickoff - play your plan up to 200 times against your next opponent before it counts. You see where your chances come from and what they cost, but never the result. A search nudges every unlocked slider one notch and shows what is genuinely better.

  • Merch Lab - design your own kits and merchandise with six sliders, test prototypes on your target groups, and watch the finished piece come out of the 3D printer.

  • Dilemmas - fifteen decisions land on your desk unasked, each with a deadline and real consequences for your squad. Write your own in the workbench and share them through the Steam Workshop.

  • Four fan groups with a mind of their own - transfers, a change of coach, and ticket prices move them, and every group has its own place in the stadium.

  • No yearly re-release - HALFTIME is maintained continuously. New features and improvements arrive as updates to the game you already own, and your savegame comes along.

  • Native on Windows and Linux, SteamOS included. Just 3 GB of storage, no high-end graphics card needed.

  • 29 languages, with more translations coming from the community through the Steam Workshop.

Matchday

  • A real TV broadcast in 3D - from your own stadium, with a TV director or four fixed cameras, replays, weather, and floodlights. You decide how much you see: just the big moments or every shot.

  • Players with faces - every player has their own head, hairstyle, and beard, and you see that same face in your squad and on the tactics board. Their movement comes from almost 4,000 captures.

  • The halftime locker room - the three key moments of the first half as replays, then team talk, tactical changes, substitutions. You see who is buying in. Or skip ahead if the opponent isn't worth your time.

Tactics That Matter

  • Lineup and 3D tactics board - pick your eleven with every player's picture, rating, and fitness, 16 formations, then draw your game plan for each phase on the 3D board: runs and zones in your club colors.

  • The opponent reads you - the dossier shows what they played recently. In turn, the AI prepares for your signature style. Play the same way every week and they will have you figured out.

  • Every setting has a price - a high press makes you stronger and costs stamina, over several matchdays even for a big squad. A low block the other way around.

  • Touchline calls - change things live at the press of a key, and the opponent responds. Your assistant coach makes substitutions in windows you set on a timeline.

The Club

  • Your stadium, stand by stand - from a local ground to an arena, plus training pitches and buildings on your 3D campus, with seasons, weather, and night.

  • The money - main and secondary sponsors, ticket prices, season tickets, loans. Price it too high, and the stands stay empty.

  • A board that sets you a season objective, watches how you do, and eventually runs out of patience.

The Players

  • Weekly training with your own plans that you save and rotate. If your plan is no good, you'll find out on Monday.

  • Youth Academy - sign talents, track them through three performance tests, and decide in the end: promote them or let them go.

  • Transfer market with negotiations, fees, signing bonuses, loans, pre-contracts, and agents who take a cut everywhere.

The Whole Football World

  • Six game worlds - from the six major leagues for a quick start to all of Europe with 52 countries and 3,054 clubs, plus South America, North America, Asia with Oceania, and Africa.

  • Up to four tiers with promotion and relegation, playoffs as real matches, domestic and continental cups. The clubs are fictional, the league structures are rebuilt for real.

  • Build your own world in the editor and share it through the Steam Workshop.

And Also

  • Local multiplayer for up to four managers on the same computer, five difficulty levels, 40 achievements, cloud saves, and 49 tracks on the soundtrack.

Screenshots

System Requirements

PC

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Quad-core 2.5 GHz (Intel Core i5-6500 / AMD Ryzen 3 1200) Memory: 4 GB RAM Graphics: DirectX 11 and WebGL 2 capable GPU, 2 GB VRAM (NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560 / Intel Iris Xe) Storage: 1 GB available space Sound Card: Any Additional Notes: Matchdays are rendered in 3D and require WebGL 2. On first launch, a short benchmark picks one of five graphics presets; on weaker machines you play on the Minimum preset. An internet connection is only needed for optional features (Steam Workshop, cloud saves, importing your own league data). The game is fully playable offline.

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 11 64-bit Processor: Quad-core 2.5 GHz or better Memory: 8 GB RAM Graphics: Any dedicated or modern integrated GPU Storage: 2 GB available space Sound Card: Any

Mac

Minimum

Minimum:

Recommended

Recommended:

Linux

Minimum

Minimum: OS: Ubuntu 22.04 64-bit or newer (glibc 2.34+), SteamOS 3 Processor: Quad-core 2.5 GHz (Intel Core i5-6500 / AMD Ryzen 3 1200) Memory: 4 GB RAM Graphics: OpenGL ES 3.0 / Vulkan and WebGL 2 capable GPU, 2 GB VRAM (NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560 / Intel Iris Xe) Storage: 1 GB available space Sound Card: Any

Recommended

Recommended: OS: Ubuntu 22.04 64-bit oder neuer (glibc 2.34+), SteamOS 3 Processor: Quad-core 2.5 GHz or better Memory: 8 GB RAM Graphics: Any dedicated or modern integrated GPU Storage: 2 GB available space Sound Card: Any