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Battle SHIRYU

DOMINATING 1v1's With Shiryu....

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About Battle SHIRYU

Real model footage × generative AI!

Fly a paper dragon. Strike Moai. Set off a chain reaction!

Steer the dragon into matching-colour Moai and watch one hit burst through the crowd. Dodge obstacles, use the dragon’s tail to line up your next strike, and clear each papercraft stage. Move your hand in front of a webcam to fly—or play with a mouse.

Three frames of real gameplay: the player moves a hand in the webcam view as a paper dragon flies toward a red Moai, strikes it and sends fragments flying.

The present, Edo-era Japan, prehistory—and somewhere mysterious!

Your journey continues across multiple stages, with changing eras, scenery and challenges. Break through each stage and see where the paper dragon’s journey leads. Can you reach the Goddess at the end… or will it all explode?!

Base price: US$4.99 / ¥500 in Japan. A 25% launch discount is planned for 10 days (Japan: ¥375). Regional prices vary.

In real Battle SHIRYU gameplay, developer Takahiro Yonemura holds up a hand to the webcam while a green papercraft dragon flies past a field of yellow Moai in a paper village.

Line up the next strike

Hard Moai and obstacles make each stage trickier. Guide the dragon around them and use its tail to reach the next target.

Paper pictogram showing an open hand, a webcam, and the paper dragon in a stage; hand movement can control the dragon.

Hand control needs a compatible webcam and camera access permission in Windows or macOS. No markers, green screen, or elaborate backdrop are required; lighting and framing can affect recognition. You can always play with a mouse instead. Pictograms guide play without in-game text to read.

Takahiro Yonemura's 2002 research on a contactless camera interface inspired this game, realized in 2026.
Comparison of a 2002 CCD-camera study of finger and head recognition with a 2026 webcam hand-recognition demonstration.

Screenshots

System Requirements

PC

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 (64-bit) Processor: 64-bit x86-64 processor (Intel or AMD) Memory: 4 GB RAM Graphics: DirectX 11-compatible integrated or virtual graphics; dedicated GPU not required DirectX: Version 11 Storage: 2 GB available space Additional Notes: Confirmed to run in a Windows 10 (64-bit) VMware virtual machine with 4 GB RAM. Mouse play requires no camera; webcam hand controls may need a faster CPU.

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 11 (64-bit) Processor: 64-bit x86-64 processor (Intel or AMD) Memory: 16 GB RAM Graphics: NVIDIA GeForce GTX 1660 SUPER or equivalent DirectX 11 GPU DirectX: Version 11 Storage: 2 GB available space Additional Notes: USB webcam, including a Windows-compatible CCD camera, recommended for hand controls. No green screen required.

Mac

Minimum

Minimum: OS: macOS 13 Ventura or later Processor: 64-bit Intel processor; Apple Silicon requires Rosetta 2 Memory: 4 GB RAM Graphics: OpenGL 4.1-compatible graphics Storage: 2 GB available space Additional Notes: Mouse play requires no camera. A webcam is required for hand controls. Intel 64-bit app; Rosetta 2 is required on Apple Silicon. Steam achievements are available in the Windows version.

Recommended

Recommended:

Linux

Minimum

Minimum:

Recommended

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